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05-17-24 05:22 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - A Tiny Super Mario Rpg Hack
  
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Chickenlump
Posts: 147/154
Excellent. Usually I look to see if something is already documented, but I couldn't help myself. I love event code.
Darkdata
Posts: 466/983
>Yep it is
Chickenlump
Posts: 146/154
Mmm... Event data...

I wonder if it's already documented? If not, it should be fun to decode the event bytes.

[
ShadowSonic
Posts: 34/41
Originally posted by S.N.N.
Hm.

Interesting find there Darkdata. By the looks of it, the castle was not supposed to scroll any further right, because that is when it cuts off.

Interesting indeed


Well of course it's suppose to cut off, obviously, because it'd be a waste of space to add anymore detail because you'd never see it. But still this is a pretty neat find.
S.N.N.
Posts: 1645/2028
Hm.

Interesting find there Darkdata. By the looks of it, the castle was not supposed to scroll any further right, because that is when it cuts off.

Interesting indeed
Darkdata
Posts: 465/983
Originally posted by Tanks
Hah! A hack made by chance! It looks pretty cool. Just a weird question but what hex editor were you using?



Hex-Editor MX

(Looks for link) Some .de site. Best I can do.

I got it with some pokemon hacking tools long ago.
Tanks
Posts: 102/596
Hah! A hack made by chance! It looks pretty cool. Just a weird question but what hex editor were you using?
Giga
Posts: 11/23
That's actually quite an interesting thought, walking around in a mini-sprite. I hope it surfaces above the one picture.
Darkdata
Posts: 464/983
This came from pure random corruption using a hex editor.

My theory behind it is Mario for the "Bowser bringing Toadstool into the castle event" is invisible. While a mini sprite (lets call him mario 2) runs into the castle. With this bit of coruption I seem to have unfrozen mario(invisible) and stoped the teleport after "mario2" moves into the castle.

So basicly you can walk around on the map outside the castle. [It is mario even though you can not see the sprite]

The changes made to the rom was:
1FD050-1FD05F was made FE (16 FE's)
1FD060-1FD22F was made 00 (464 00's)
1FD230-1FD23F was made FE (16 FE's)

An image of at in work can be found here.
Imageshack

So yeah other stuff that I "find" will be posted here too.
-Darkdata

Edit: Typo(s) for the fail.
Acmlm's Board - I3 Archive - ROM Hacking - A Tiny Super Mario Rpg Hack


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