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0 users currently in ROM Hacking. |
User | Post |
Chickenlump Posts: 147/154 |
Excellent. Usually I look to see if something is already documented, but I couldn't help myself. I love event code. |
Darkdata Posts: 466/983 |
>Yep it is |
Chickenlump Posts: 146/154 |
Mmm... Event data...
I wonder if it's already documented? If not, it should be fun to decode the event bytes. [ |
ShadowSonic Posts: 34/41 |
Originally posted by S.N.N. Well of course it's suppose to cut off, obviously, because it'd be a waste of space to add anymore detail because you'd never see it. But still this is a pretty neat find. |
S.N.N. Posts: 1645/2028 |
Hm.
Interesting find there Darkdata. By the looks of it, the castle was not supposed to scroll any further right, because that is when it cuts off. Interesting indeed |
Darkdata Posts: 465/983 |
Originally posted by Tanks Hex-Editor MX (Looks for link) Some .de site. Best I can do. I got it with some pokemon hacking tools long ago. |
Tanks Posts: 102/596 |
Hah! A hack made by chance! It looks pretty cool. Just a weird question but what hex editor were you using? |
Giga Posts: 11/23 |
That's actually quite an interesting thought, walking around in a mini-sprite. I hope it surfaces above the one picture. |
Darkdata Posts: 464/983 |
This came from pure random corruption using a hex editor.
My theory behind it is Mario for the "Bowser bringing Toadstool into the castle event" is invisible. While a mini sprite (lets call him mario 2) runs into the castle. With this bit of coruption I seem to have unfrozen mario(invisible) and stoped the teleport after "mario2" moves into the castle. So basicly you can walk around on the map outside the castle. [It is mario even though you can not see the sprite] The changes made to the rom was: 1FD050-1FD05F was made FE (16 FE's) 1FD060-1FD22F was made 00 (464 00's) 1FD230-1FD23F was made FE (16 FE's) An image of at in work can be found here. So yeah other stuff that I "find" will be posted here too. -Darkdata Edit: Typo(s) for the fail. |