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05-15-24 10:14 PM
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Acmlm's Board - I3 Archive - ROM Hacking - TWO hacks. All new, never before seen.
  
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Giga
Posts: 22/23
Sorry about the double post, but I have the new IPS file. Where it says Level Select, it's really Arena. There's 7 difficulty levels, get on Yoshi to see what they are.
Giga
Posts: 18/23
I had version 1.41. THAT's what I did wrong. I'll have the new IPS up soon.

EDIT: Going to the Iron Horse Festival, won't be back for a while. Seeya.
S.N.N.
Posts: 1650/2028
No, you should continue using the older version, and not download 1.63 from here.

Giga
Posts: 17/23
So, I should re-download it?
HyperHacker
Posts: 3026/5072
You must be using a really old version.
Giga
Posts: 14/23
Originally posted by Koitenshin +
I now pronounce you and HyperMackerel 'Dr. Evil and Mini-Me"


Don't you mean HyperHacker? =3

EDIT: Is there possibly a way to get the icons to appear?
Koitenshin +∞
Posts: 452/873
I now pronounce you and HyperMackerel 'Dr. Evil and Mini-Me"

But yeah read the manual and go look up tutorials on your friend Google. If google isn't being friendly go ask that pervert Jeeves.
Giga
Posts: 13/23
Originally posted by Doritokiller
TWO hints. All new, never before seen.

1. Message box icon in toolbar.

2. File menu, or, if older version, Chelsea code.



1. There's no icons on the toolbar.

2. There isn't anything useful in the File menu, either. *doesn't ask what the Chelsea code is*

Well, I'm tired, and it's 1:20 AM. I'm gonna go to sleep. See ya.
Doritokiller
Posts: 340/369
TWO hints. All new, never before seen.

1. Message box icon in toolbar.

2. File menu, or, if older version, Chelsea code.

Thank you for your time.

And no. Don't ask what the Chelsea code is. It's at SMWcentral. And, in Goldensunboy's words, "...there are tutorials out on how to do that, check SMWCentral, I'm pretty sure that if a tutorial can be found anywhere, it would be there. If not there, check the stickies in the SMW hacking forum, use Google, and search the board."
Giga
Posts: 12/23
I "fooled around" with the overworld editor as much as I could, and didn't find it. If you posted a screenshot of where it is, or told me the exact location that'd help.
S.N.N.
Posts: 1643/2028
No Goldensunboy, the correct answer for questions like those are RTFM.
Goldensunboy
Posts: 146/287
You can edit the text from message boxes in the overworld editor, fool around with it and you'll find it. The only two messages you can use are the two for the level you entered in (If you enter level 105 and go in a pipe to level 1FF, the message box there will take its message from level 105 still). The message for the story intro thing is message zero on level 00, and Yoshi's message he gives you when he first sees you is message 1 of level 00.

Also, to edit the title screen map, it's level C7. To edit the movements, there are tutorials out on how to do that, check SMWCentral, I'm pretty sure that if a tutorial can be found anywhere, it would be there. If not there, check the stickies in the SMW hacking forum, use Google, and search the board.
Giga
Posts: 10/23
I just remembered something you guys could help me with: I have no idea how to edit the title screens, or the text from the message boxes in SMW. I've seen it done in other hacks, and was wondering how they did it.
The Onyx Dragoon
Posts: 138/159
Concerning the FF1 hack...even though it's a beta, there doesn't seem to be anything promising about it. All that's done is the randomizing and recoloring of objects. The main point of making a hack of a game like FF1 would be to create a new story. You can't do this if you have everything out of order to start with. Mabey your next "beta" could be a bit more linear.
Stifu
Posts: 453/647
We'll see if he grows up to be a HyperHacker 2.
HyperHacker
Posts: 3016/5072
Heh, that's funny. The only level in mine that wasn't modified from the originals was a bonus level in Yoshi's House.
Giga
Posts: 8/23
Alright, I'll try that. Thanks. *goes to block off the path from Iggy's Castle*
Prince Kassad
Posts: 256/321
Well, non-creative levels are always better than unchanged levels, so even if you don't think you'll manage it, try it. Maybe do a small hack (i. e. few number of levels) at the beginning, then start bigger projects as you get some experience in level design.
Giga
Posts: 7/23
I don't think I'm creative enough to think up any new levels, although I did make one from scratch... it's down one of the pipes at Yoshi's House, and is sometimes substituted for a Bonus Game. I have yet to create a way thru as Super or Fire Mario though...
Shadic
Posts: 325/528
Originally posted by Giga
I completely destroyed the wires in two of the levels (Third Special level and Cheese Bridge) and made whole new wire paths... does that count?



No, people want levels completely from scratch, or else it's just playing through the same game with different colors. In all honesty, what would make somebody want to play through your hack over another hack that has all 100% new levels, new blocks, new enemies, and graphics?

Not much. People want more from a hack these days other than pretty colors.
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Acmlm's Board - I3 Archive - ROM Hacking - TWO hacks. All new, never before seen.


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