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07-03-24 05:12 PM
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Acmlm's Board - I3 Archive - SMW Hacking - "Super Demo World 3" patch- SMW SMB1 Music Patch
  
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pikaguy900
Posts: 39/748
Thanks. That was going to be my next question. Again, thanks for your help.
Pac
Posts: 643/804
The SMB1 music patch replaces some of the less commonly used SMB3 tunes into SMB1 tunes. For example, without the SMB1 music patch, tune 0E is the tune that is played when Bowser dies in SMB3, but after applying the SMB1 music patch, this tune wil be replaced with the World 1-1 tune from SMB1. So after applying the patch, set a level to use tune 0E, and the SMB1 World 1-1 tune will play in this level instead.
pikaguy900
Posts: 38/748
Oh. I tried that, but I only heard SMB 3 music when I tested it. I'll try it again.
Pac
Posts: 642/804
Originally posted by pikaguy900
What do I need to do to get the SMB1 music
You need to patch the SMB1 music patch to a hack that already has SMB3 music.
pikaguy900
Posts: 37/748
I've noticed that the Super Demo World 3 patch is actually patches for putting SMB 3 or SMB 1 music into your hack. The SMB 3 music patch woks fine, but when I try the SMB1 Music Patch, it patches, but opening it in LM gives me the message "This ROM does not have a 0x200 Byte header!". What do I need to do to get the SMB1 music in a hack? I have that music file that comes with it, but I have no idea what it does or even how to use it. There's no help file, so that got me annoyed from the start. (Most of the time, hacks/patches come with Help files, either with known bugs, special features, or how to put them in/use them.)
Acmlm's Board - I3 Archive - SMW Hacking - "Super Demo World 3" patch- SMW SMB1 Music Patch


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