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09-28-24 02:28 AM
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Acmlm's Board - I3 Archive - Modern Art - widepixels EL OH EL
  
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Simon Belmont
Posts: 761/1773
oh right, fin.

fixed the tiling issues so they were compliant with a real c64, and I don't forsee any more work with this.

I have a NEW PROJECT D:
Kyoufu Kawa
Posts: 1065/1353
Originally posted by setz
you'd be amazed at what some artist can do, even with that. I'd seach up some examples but I'm feeling lazy.
No need. I have a lot of AGI games here, including some very nice fangames.
Simon Belmont
Posts: 756/1773
of course ;p what else would I mean.

currently reworking the lava to look more... lava-ie
Luigi-San
Posts: 1126/1713
That looks nice. ANd by C64, do you mean Commodore 64?
Danielle
Posts: 5585/6737
I like the edits, adds more to it.

And I'm still impressed/jealous.

Simon Belmont
Posts: 754/1773
Originally posted by Kyoufu Kawa
Now imagine the standard EGA palette, 160 by 168 stretched to 320 by 168.

That's Sierra's AGI.

you'd be amazed at what some artist can do, even with that. I'd seach up some examples but I'm feeling lazy.

also, its updated abit [I constantly upload as I save, no idea why]
Kyoufu Kawa
Posts: 1064/1353
Now imagine the standard EGA palette, 160 by 168 stretched to 320 by 168.

That's Sierra's AGI.
Raccoon Sam
Posts: 745/1040
*The sole reason I hated C64.
The art is good though.
Simon Belmont
Posts: 753/1773
so tonight I've decided to take upon the task of c64 art. my nights get sunny :'(

[edit]
specifications of c64 being shitty ass pallete [if you zoom in you can see it in the lava flow], 2x width pixels [I'm using MSpaint with a reso of 160x200 and I just stretch 200% width before I save]
if anyone feels the need for a challenge, I'd say this is defenitely one, trying to work with this pallete [probably the worst I've ever worked with] and extra wide pixels, makes it quite difficult.

[edit] final product.
Acmlm's Board - I3 Archive - Modern Art - widepixels EL OH EL


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