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0 users currently in Modern Art. |
User | Post |
Simon Belmont Posts: 761/1773 |
oh right, fin.
fixed the tiling issues so they were compliant with a real c64, and I don't forsee any more work with this. I have a NEW PROJECT D: |
Kyoufu Kawa Posts: 1065/1353 |
Originally posted by setzNo need. I have a lot of AGI games here, including some very nice fangames. |
Simon Belmont Posts: 756/1773 |
of course ;p what else would I mean.
currently reworking the lava to look more... lava-ie |
Luigi-San Posts: 1126/1713 |
That looks nice. ANd by C64, do you mean Commodore 64? |
Danielle Posts: 5585/6737 |
I like the edits, adds more to it.
And I'm still impressed/jealous. |
Simon Belmont Posts: 754/1773 |
Originally posted by Kyoufu Kawa you'd be amazed at what some artist can do, even with that. I'd seach up some examples but I'm feeling lazy. also, its updated abit [I constantly upload as I save, no idea why] |
Kyoufu Kawa Posts: 1064/1353 |
Now imagine the standard EGA palette, 160 by 168 stretched to 320 by 168.
That's Sierra's AGI. |
Raccoon Sam Posts: 745/1040 |
*The sole reason I hated C64.
The art is good though. |
Simon Belmont Posts: 753/1773 |
so tonight I've decided to take upon the task of c64 art. my nights get sunny :'(
[edit] specifications of c64 being shitty ass pallete [if you zoom in you can see it in the lava flow], 2x width pixels [I'm using MSpaint with a reso of 160x200 and I just stretch 200% width before I save] if anyone feels the need for a challenge, I'd say this is defenitely one, trying to work with this pallete [probably the worst I've ever worked with] and extra wide pixels, makes it quite difficult. [edit] final product. |