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0 users currently in SMW Hacking. |
User | Post |
pikaguy900 Posts: 13/748 |
Originally posted by Alastor the Stylish I'll admit, I barely read that post. I hate reading. I still have an easy time understanding things, though. |
Goldensunboy Posts: 122/287 |
Originally posted by Ice ManI've seen that already, he said that Mario's tilemap data starts at 6206/620C, but that doesn't mean much. I've tried editing that area, and it garbled everything. I'm searching not just for "tilemaps", but what tilenumbers are used in each 16x16 tile, which two tiles are used for each animation frame, and editing the offset values of the X and Y coordinates for each tile. Mikeyk was onto something, though, but some traces didn't bring anything familier up yet. |
Alastor Posts: 7005/8204 |
Then you clearly have not read any of the easily located resources, and have no place here... Seriously, hexadecimal notation is like... The most basic thing... |
pikaguy900 Posts: 12/748 |
That sort of stuff makes no sense to me. |
Ice Man Posts: 276/348 |
Mario's tilemap data has already been found..
Originally posted by mikeyk |
pikaguy900 Posts: 11/748 |
Cool. I'll look forward to that day. |
Goldensunboy Posts: 121/287 |
I've been running some traces, and I'm finding Mario tilemap data, graphic tiles for the tilemaps, and pixel-offsets of the tiles. My searches my help you with kirby's heraight problem, when I figure it all out and find all the data, which may be in a while. |
pikaguy900 Posts: 10/748 |
Originally posted by Goldensunboy Oh, I'll make it work. Hopefully. Sometimes, I trash ideas before I even work on them. |
Watermelon Posts: 19/44 |
Originally posted by Sparx Happened the same to me too . BGMapper loads all the files that I want, except savestates . |
Sparx Posts: 440/529 |
smwedit: Okay, everything works now. It hasn't been working for a while =/
Raccoon Sam: I'm going to use those if someone, like, say, *cough* peter_ac*cough* would remeber the patch I asked for |
Raccoon Sam Posts: 731/1040 |
=O
HDMA clouds <3 |
smwedit Posts: 61/62 |
try looking here for it while I fix my downloading script.
Edit: the Kirby ones are the ones that start with "kdll" (it would be like kdll*.zip) Edit 2: downloading might work now. I changed the downloading script. |
Sparx Posts: 439/529 |
Originally posted by smwedit Every time I try to download something from your site, it either saves as a .htm document or the .zip file says invalid or corrupted. And, I got BgMapper to open, but not to work right. |
Goldensunboy Posts: 111/287 |
With TLP and YY-CHR, you can set up the desired palette, then import graphics from a bitmap. YY-CHR is a bit harder to import it with, and TLP (despite the palette) messes up the colors sometimes. There's no real easy way to rip graphics.
Pikaguy, doing a kirby hack would be very hard. You would have to have a small kirby, a taller kirby, and then caped kirby and fire kirby (who doesn't use different graphics, just different palettes, so it may look weird). Then a whole new palette set for player 2 (who can be disabled, though). But if you can make a good looking kirby hack, I'll be impressed. I tried once, and failed pretty hard. |
smwedit Posts: 60/62 |
You want some Kirby Dreamland 3 backgrounds? Look here. I ripped BGs from levels 1-1 through 2-2.
Edit: 1-1 1-2 1-3 1-4 1-5 1-6 2-1 2-2 Boss 1 |
Sparx Posts: 438/529 |
Yeah, but it still just closes as soon as I open it. |
Ice Man Posts: 274/348 |
Did you copy the savestate (.zst file) into the executable? It'll auto-load it then. |
Sparx Posts: 437/529 |
Yeah, but I completely suck at ripping, andI can't get bgmapper to do anything. Or load up either. |
Ice Man Posts: 273/348 |
Is it THAT hard to rip from savestates and use BG Mapper? Jeez, I even rip from the GBA Kirby Series and they have alot more colors. |
pikaguy900 Posts: 9/748 |
Oh, that was the first Kirby game I played... Still, I like Kirby's Dream Land 3's graphics better. I don't know why, especially since Kirby Super Star had even better graphics!
Edit: Okay, I've got the tiles from Kirby's Adventure, but... They look weird. |
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