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0 users currently in SMW Hacking. |
User | Post |
Nintendude88 Posts: 32/61 |
A couple more screenies.
The new map of hoagie highlands. A new world, Grainy Plains. Pic of Grainy Plains 1. |
Sparx Posts: 447/529 |
No, I noticed it, but wasn't approved when I tried to post it. This looks pretty good, except for the map. And the weird hill palettes |
cpubasic13 Posts: 676/1193 |
Originally posted by Nintendude88 Am I the only one to notice the missing tile in the background behind the second bush? Fix what stuff others have said and this little tile problem and it will be good... hopefully... |
Bloodstar Posts: 264/669 |
Nothing's terribly wrong, but you need to add a few clouds to the background. It looks rather bland as it is now. Not bad! I rather like the ground you used here. Ick. The graphics themselves are good... However, your palettes are far too off. The pure grayish ground just doesn't seem to work here. This overworld... is too square. Shape your islands and mountains a bit more, as I did in this shot. I like how you've added little details to the ground on this one. However, the background once again needs some kind of clouds. You've also got a gap in the scenery... Look to the right of the lower green ledge. You can see the background through it. And, although I'm not TOO bothered by it... the colors in the word "MARIO" are off. All in all, the hack doesn't seem to be turning out too badly. I eagerly await seeing how you can do with a bit more practice. |
timdevril50755 Posts: 129/174 |
It looks good! The overworld is a bit square for my taste, but I can't really do much better, so I like it! Some of the backgrounds are really detailed, with the smoke about the house, and pipes, but some look a bit plain. Adding a few clouds would remedy that in my opinion. Looks pretty good overall though! Good work! |
Cruel Justice Posts: 1373/1637 |
The palettes make the game look glitchy despite the correct arrangement of the 8x8 tiles. Other than that, it's a fair job. It's worth a try. |
asdf Posts: 3195/4077 |
Although this looks half decent, you could put a lot more effort into it. The winter shot is rather nice, but the others...especially the overworld...are kind of plain. |
Nintendude88 Posts: 29/61 |
Here's some screenies of little updates.
as you can see, I edited the blocks, text, and coins, I've also did other graphic editing too. Other updates -1 player game -Enemies don't turn into coins when hit by a fireball -Some of the levels have been changed -Still trying to fix the classic pirhana plant graphics (used .ips patch though.) |
Luigi-San Posts: 1024/1713 |
I don't see anything wrong here. Nothing wrong here, either. The things on the hill in the middle of the screen have a bad pallette. It does look good so far, keep it up! |
Goldensunboy Posts: 94/287 |
I can see you're ripping from SML, and they look pretty good. You could use a few more enemies, and the outline in the last picture for some things is a little funky, but this hack shows promise. Good work. |
Nintendude88 Posts: 25/61 |
Hey gang, I've been gone for a while but I'm back and I'm working on a SMW hack that I though I got rid of long time ago. I originally started making it in 2004, I found the hack two days ago, and now I'm working on it, the SMW hack was originally called "Super Mario World:Omega". Here's some screenies
Pics. of the Quiet Coast area. Pic of Hoagie Highlands I finally know how to insert ExGFX due to a how-to. Current Worlds Quiet Coast Hoagie Highlands (Hoagie Heights) Digital Underground (might change.) BTW, instead of using Pic2snes would using BGMapper help me create backgrounds that were ripped because for some reason I cannot open the .gif files using the .gif program inside the Pic2Snes .zip file. I type in the pic's file name and identify it as a .gif but it doesn't identify it and closes. |