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0 users currently in SMW Hacking. |
User | Post |
Alastor Posts: 6960/8204 |
That totally counts as redrawing.
And save states count as decompressing. I have all my bases covered. |
Watermelon Posts: 16/44 |
...or use the old screenshot method ![]() |
Alastor Posts: 6955/8204 |
Decompress them or redraw them yourself. |
Sparx Posts: 431/529 |
I know how to put in the the GFX, it's I'm having trouble finding them. I can't any uncompressed graphics in the ROM, and I need to know how to get them off of other things... or how I get them off of a .gif file. I realize my post is worded wrong ![]() |
pikaguy900 Posts: 3/748 |
Have you used Super GFX bypass to insert the custom GFX for the sprites? If that won't work, why not open a tile editor, view the enemies (Whether in the tile editor or not.), and copy them into the GFX.bin files that have the enemy sprites? That should work. (By the way, if you are working on a Kirby-based hack, I can't wait to try it! I've always liked Kirby's Dreamland 3!) |
Sparx Posts: 430/529 |
Not to sound n00bish or anything, but I'm trying to put some Kirby's Dreamland 3 enemy graphics in my hack, but don't know exactly how. I have KD3 graphics in it already, but I can't seem to get the enemy graphics right. A little help? |