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05-19-24 05:50 AM
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Acmlm's Board - I3 Archive - ROM Hacking - ASM hacks
  
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UserPost
Sparx
Posts: 127/529
Oh, I was paying attention to the percentage. Stupid me
Sukasa
Posts: 124/2068
No... just 1.
Sparx
Posts: 117/529
Yeah, I've had that happen to me before. But 3 people?
Sukasa
Posts: 120/2068
Probably someone who meant to click yes, but missed- I do that sometimes.
Sparx
Posts: 98/529
This would be cool to have a shop. Who in their right mind would vote no?
Sukasa
Posts: 95/2068
Sounds good, but I'll simply release a standard one first, then use your idea. That'd be fun. Reverse, enter random, and all that.

Also: Rearrange!
HyperHacker
Posts: 255/5072
An idea: Add a controller mask mode. Instead of using address A purely as an on/off switch, use it as a mode switch. 0 means don't change the controller data, 1 means overwrite it with address B, and 2 means AND it with address B. This way, only the buttons whose bits are set in address B will respond.

Maybe you could add other fun modes, like reversing directions and such. It's up to you.
Sukasa
Posts: 29/2068
Originally posted by Kailieann
Could it be adapted for LevelASM? LevelASM is executed before block code.


Controller override into LevelASM? No. I can however, tell you (later) which RAM addy's to set to have the code do your nidding.

The code overrides the controllers with your requested controls when you set RAM address A (for now), and load the settings into RAM address B.
BMF54123
Posts: 69/876
Originally posted by Kailieann
Could it be adapted for LevelASM? LevelASM is executed before block code.
Actually, my code is executed immediately before FuSoYa's, so it wouldn't make any difference at all.
Luigi-San
Posts: 63/1713
Whoever voted No fails.

Yes, of course!
Kailieann
Posts: 92/808
Could it be adapted for LevelASM? LevelASM is executed before block code.
Sukasa
Posts: 28/2068
Well, controller override is where you can set a specific RAM WORD (not byte, word), and the routine will overwrite the controller inputs with that. the problem is, without that, you can't control jumping because those commands are handled before the blocktool cammands are handled.
Blue Falkon
Posts: 295/351
I think itemshop was already done. However, it would be a good idea anyway to release them.
INSERT COIN
Posts: 38/265
ITEM SHOP!
HOO YAH!
C:/xkas bio.asm
Posts: 17/1209
I think this is for ram that handle 'button is pressed' flag,the original smw do no difference between a and a+b
fabio
Posts: 95/2415
I don't see a reason not to. An itemshop would be very interesting. How much progress have you made so far?

Stupid question but what is a controller overrider?
spel werdz rite
Posts: 133/1796
Why wouldn't you?
Sukasa
Posts: 27/2068
Please read the briefing
Acmlm's Board - I3 Archive - ROM Hacking - ASM hacks


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