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0 users currently in ROM Hacking. |
User | Post |
Sparx Posts: 127/529 |
Oh, I was paying attention to the percentage. Stupid me |
Sukasa Posts: 124/2068 |
No... just 1. |
Sparx Posts: 117/529 |
Yeah, I've had that happen to me before. But 3 people? |
Sukasa Posts: 120/2068 |
Probably someone who meant to click yes, but missed- I do that sometimes. |
Sparx Posts: 98/529 |
This would be cool to have a shop. Who in their right mind would vote no? |
Sukasa Posts: 95/2068 |
Sounds good, but I'll simply release a standard one first, then use your idea. That'd be fun. Reverse, enter random, and all that.
Also: Rearrange! |
HyperHacker Posts: 255/5072 |
An idea: Add a controller mask mode. Instead of using address A purely as an on/off switch, use it as a mode switch. 0 means don't change the controller data, 1 means overwrite it with address B, and 2 means AND it with address B. This way, only the buttons whose bits are set in address B will respond.
Maybe you could add other fun modes, like reversing directions and such. It's up to you. |
Sukasa Posts: 29/2068 |
Originally posted by Kailieann Controller override into LevelASM? No. I can however, tell you (later) which RAM addy's to set to have the code do your nidding. The code overrides the controllers with your requested controls when you set RAM address A (for now), and load the settings into RAM address B. |
BMF54123 Posts: 69/876 |
Originally posted by KailieannActually, my code is executed immediately before FuSoYa's, so it wouldn't make any difference at all. |
Luigi-San Posts: 63/1713 |
Whoever voted No fails.
Yes, of course! |
Kailieann Posts: 92/808 |
Could it be adapted for LevelASM? LevelASM is executed before block code. |
Sukasa Posts: 28/2068 |
Well, controller override is where you can set a specific RAM WORD (not byte, word), and the routine will overwrite the controller inputs with that. the problem is, without that, you can't control jumping because those commands are handled before the blocktool cammands are handled. |
Blue Falkon Posts: 295/351 |
I think itemshop was already done. However, it would be a good idea anyway to release them. |
INSERT COIN Posts: 38/265 |
ITEM SHOP!
HOO YAH! |
C:/xkas bio.asm Posts: 17/1209 |
I think this is for ram that handle 'button is pressed' flag,the original smw do no difference between a and a+b |
fabio Posts: 95/2415 |
I don't see a reason not to. An itemshop would be very interesting. How much progress have you made so far?
Stupid question but what is a controller overrider? |
spel werdz rite Posts: 133/1796 |
Why wouldn't you? |
Sukasa Posts: 27/2068 |
Please read the briefing |