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05-20-24 09:08 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k]
  
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Ice Man
Posts: 296/348
Nice bump...Anyway, I don't want people ripping GFX from my hack. It wasn't easy ripping from GBA games and some SNES games + most of the GFX can't even be ripped from my hack properly unless you spend some hours redoing them because I use M16-7k...
cory21391
Posts: 183/208
Wow. Just... awesome. So, *searching for my copy of rlm* can I have a copy of it?
Sukasa
Posts: 1484/2068
Holy Shit. Well, that's just sexy.

Apart from the issues already said, I have one suggestions: Make the snow lots of little 1x1 or 2x2 pixel blobs, and have them float down in a back-and-forth pattern. It'd be a little harder to do, but it would look much better.
Riku
Posts: 1567/1823
The level design and look is quite nice. The graphics are stunning.

The only thing that bothers me is that they're all rips clashing together in one hack. Different game rips with different backgrounds and Mario image leaves a very, very large ackward looking level. The rips, though nice, are waaaaay overused. Its as if each level consisted of more rips.
Surlent
Posts: 76/103
The screenshots are very nice indeed. Some areas just look too colourful; sometimes similar colours, like a darker cave, might fit together, sometimes some more "paint" is nice.
A good example is the usage of the screenshot with AoS tilesets, that one with the waterfall. Mainly blue and only Mario's red cap is the only contrast.
I'm not pleased about the background in one of the volcano levels. The sky goes over to a pink colour, I just think the difference is too heavy between yellow <-> pink.

But that's just me, that doesn't mean you will have to change everything. Different people have different opinions about this.

As for the overworld, I am amazed about those tiles below the grass ones (I don't know the name for these), which are the vertical sides of these islands. The grass itself also is neat. On the main map a slightly darker green might fit better, it seems a bit too bright for me.

If you need another overworld tile ideas, you might try Rudora no Hihou for SFC, it is an RPG. Aside from the overworld (which is mainly nice due to the perfect mountain alignement, if placed several of these) it features nice tilesets like in the Clock Tower (metal tiles on the floor) or the Glacier Mountain. Of course these are from top view, since it is a role playing game, but for 16 bit and on SNES, these are top notch.
Cruel Justice
Posts: 1374/1637
Ice man...

You...

Are...

M3n!

These screens are just... damn.
It's a remarkable surprise to see these screens after 3 weeks without internet!
wtfweb
Posts: 77/124
oh. haha. i never thought about that
Ice Man
Posts: 280/348
I know how to use m16-7k, lol. I even wrote a tutorial for it. It's just, not all tiles are getting optimized for GBA games because of the colors. Sure it optimizes alot of tiles for SNES games because the backgrounds normally use 16 colors.
wtfweb
Posts: 75/124
ohh. yeah i kinda misunderstood what you were saying with the "that's just wrong" comment.

but anyway, just as clarification, m16-7k shouldn't produce any more tiles than the number of tiles that are used in the actual game you're ripping graphics from. this is because (as long as your pcx file has the tiles lined up correctly) pic2snes will optimize the 8x8 tiles by throwing out re-used ones.

for example, the last time i ripped a background (it a sky background from yoshi's island), pic2snes optimized several hundred extra tiles, leaving me with a little less than 128 tiles (a perfect amount for just one exgfx file)
Ice Man
Posts: 279/348
Read the posts before. He thought I would insert the graphics with m16-7k but I don't + ripping from GBA games is easier with this method as m16-7k will produce A LOT of tiles which won't fit into 2 ExGFX files.
wtfweb
Posts: 72/124
Originally posted by Ice Man
Originally posted by Ice Cirvante
Screen captures with layers turned off + PSP 3.11 + m16-7k = win
Eh? That's just wrong.

I just use VisualBoyAdvance -> Tile Viewer -> Extract -> Paint to choose the GFX I want -> IrfanView to save as 16 color .bmp -> YY-CHR to import and create the ExGFX file -> LM to set it up -> Done


but m16-7k makes the 16x16 tiles for you, imports the colors for you, and puts the 16x16 tiles in the right places in the background for you.

so i'd say your way is more wrong (wrong being difficult)


anyway i wonder if d4 would ever consider releasing his HDMA kit without that annoying new nintendo screen. or at least with a way to customize it. i know he talked about that before
Omega
Posts: 306/361
You have to use d4s's HDMA kit. The new Nintendo screen is just and extra feature.
BOBTHEVILA
Posts: 118/119
What you do to get the nintedndo tiles so spacious. Anything I could do do get something like that?
Kapow
Posts: 11/17
Originally posted by Ice Man
Originally posted by Kapow

The actual floor Mario stands on should be in the middle of the "floor" graphics. Try to keep them narrow, the platforms in Volcano Plat 4 are the worst here.

That doesnt make any sense to me. You say Mario should be in the middle of the "floor" graphics but then again you say the Volcano Plat 4 are the worst, though mario IS in the middle.

I meant the graphics on those platforms, not where Mario was positioned.

Let me try this again. If you have an angled view of the floor, like in the screenshots I mentioned, Mario should be here:

In the middle. Not at the top or the bottom. Middle = correct.
Omega
Posts: 299/361
I know.....
Ice Man
Posts: 268/348
Kailieann, I think that would look stupid. I think I'm going to redo the castle somehow anyway.

@Omega: Yea, I know now what he meant, but that would just look stupid. >8(
Omega
Posts: 298/361
I think this is what he means:

He wants this:



instead of this:



[the red stick being Mario] (sorry for the crappy SS)
Kailieann
Posts: 330/808
If the water moves mario, shouldn't he be behind it, instead of.. y'know.. in front of it
Ice Man
Posts: 267/348
Originally posted by Kapow

The actual floor Mario stands on should be in the middle of the "floor" graphics. The platforms in Volcano Plat 4 are the worst here.

That doesnt make any sense to me. You say Mario should be in the middle of the "floor" graphics but then again you say the Volcano Plat 4 are the worst, though mario IS in the middle.

Originally posted by Kapow

One more:

Unless that water's affecting Mario, lose it. It's too obtrusive.

The water moves Mario, though I could change the graphics.
Omega
Posts: 297/361
That's how they're supposed to be.
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Acmlm's Board - I3 Archive - SMW Hacking - Screens Of Bowser's Return [Anti-56k]


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