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05-17-24 11:40 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Can Lunar Magic load other games with the x200 header?
  
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HyperHacker
Posts: 149/5072
The headers are useless (though they provide a handy metadata storage ), but in LM's case, it'd be quite bad to support both types. People would make a hack of a headered ROM and use a headerless one as the patch source, thus creating a patch with the entire ROM in it. N00bs would be confused when they apply a headered ROM patch to a headerless ROM and it crashes. Chaos ensues!
Originally posted by spell words right
Acmlm's SMB2 Discombobulator

Is a pile of crap. Too many bugs.

Also, I'm sure LM would exit pretty quick with a 'This is not SMW' message if the ROM was the right size.
Dragonsbrethren
Posts: 25/442
Originally posted by Gideon Zhi
I don't see why. It's stupid. The header is nigh-pointless for people who don't use console copiers, gets in the way of manual address and pointer calculation, is easy enough to detect and factor out of any hardcoded data calculations when programming software (just add a +header to your equation, where header is an int equal to either 0 or 512)...

The only people who should care about headers are the copier users, and unless someone's very new at using copiers, they should already know full-well how to add headers onto their games.


Just a little addition, if you're going to distribute ROMs without headers please change the file extension to .bin or something so people know it doesn't have a header without looking at anything else.

.smc should be reserved for ROMs with Super Magicom headers...
Gideon Zhi
Posts: 1/125
I don't see why. It's stupid. The header is nigh-pointless for people who don't use console copiers, gets in the way of manual address and pointer calculation, is easy enough to detect and factor out of any hardcoded data calculations when programming software (just add a +header to your equation, where header is an int equal to either 0 or 512)...

The only people who should care about headers are the copier users, and unless someone's very new at using copiers, they should already know full-well how to add headers onto their games.
DJ Bouche
Posts: 6/111
Originally posted by Jigglysaint
Just don't try to load Sailor Moon into SMILE.....(Stop laughing Jathys!)


God. Now you got me laughing..... XD

But yeah, it's likely Lunar Magic checks for the 512 byte SWC header before even checking that it's SMW first.
Dragonsbrethren
Posts: 23/442
Load Final Fantasy III into FF2usME... 'tis funny.
Jigglysaint
Posts: 5/179
Just don't try to load Sailor Moon into SMILE.....(Stop laughing Jathys!)
Andy
Posts: 147/517
Originally posted by Tester
Loading a different game into an editor can have some pretty interesting results, heh.

Like loading Excitebike into YY-MARIO



LOL I should try that
Xkeeper
Posts: 210/5653
Loading a different game into an editor can have some pretty interesting results, heh.

Like loading Excitebike into YY-MARIO
spel werdz rite
Posts: 128/1796
Originally posted by Smallhacker
2) You know... All games works differently. It's hard enough to make an editor for one game. Making it work for more than one game is... gah!
Acmlm's SMB2 Discombobulator. (did you know it's spelled phenetically [did you know phenetically is NOT spelled phenetically?])
Smallhacker
Posts: 71/832
1) Wrong forum
2) You know... All games works differently. It's hard enough to make an editor for one game. Making it work for more than one game is... gah!
Xenesis
Posts: 1/200
Considering it's only designed to work for Super Mario World, I would say not.
Kirby Mario
Posts: 28/79
I shouldn't of done this but...

I was playing around and loading games like Kirby Super Star on Lunar Magic and it said that it doesn't have the x200 byte header instead of saying it is the wrong title or format.

So if Kirby Super Star had that header then Lunar Magic can open it?
Acmlm's Board - I3 Archive - ROM Hacking - Can Lunar Magic load other games with the x200 header?


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Acmlmboard 1.92.999, 9/17/2006
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