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0 users currently in SMW Hacking. |
User | Post |
3.14159265358979323846 Posts: 20/61 |
Well, good work.
But you need to work on the Ice world and Sky World pallete. It's a bit weird. Why are your castles sometimes has white layer 2 ground (I don't know what it is called) sometimes don't and sometimes it have inactive(dark color)one? About Bowser's Castle entrance... I think you don't have to use those red shining things... You can make Mario go to the main entrance after beating the back door level.(From Luigi's Adventure) The fist is a little ... eh... And, you forgot to put 3, 4, 5, etc. signs near the castle. There is a serious mistake seeming to happen in every OW: Make heights/mounts on your OW have the correct height, that's common sense. |
Deleted User Posts: 81/-7750 |
Nice, looks like a cool hack, I like the secret Boo world. |
R0xm2n Posts: 25/27 |
Nice work.
Inferno Cove could use a custom palette though, turn the grey into a more orange color. That would put the inferno in inferno cove. Again, nice work. |
The 13th Prodigy Posts: 83/133 |
Heh, nice. I like the desert fist and the skulls in Bowser's place. |
smwedit Posts: 54/62 |
Try: Animator 9 (it works with .jpg and .bmp) |
Omega Posts: 262/361 |
True. It only supports GIFs. |
Watermelon Posts: 3/44 |
Originally posted by asdfOriginally posted by Omega I would not recommend that , it has some problems. |
asdf Posts: 3022/4077 |
Originally posted by Omega Try Microsoft GIF Animator.. It's old, but it's free and it works quite well. |
Omega Posts: 261/361 |
Originally posted by Mike O'Shay I know, I suck at shading. I'll see what I can do. Originally posted by Mike O'Shay Yeah, after you beat the level before the hand, the earthquake sequence starts and it rises up. I would post a GIF of how it would look but, I can't find a free GIF Maker..... |
Mike O'Shay Posts: 136/136 |
Hmm... the fist's good and all, but I think it could stand to have a bit more shading.
Also, is it there when you first enter the area, or does it rise from the sand when you beat a certain level? The second would likely look cooler. |
HyperHacker Posts: 2806/5072 |
Originally posted by Glyph PhoenixOriginally posted by Alastor the Stylish I was thinking the same. |
Raccoon Sam Posts: 686/1040 |
That is one god damn beautiful Overworld. |
Glyphodon Posts: 312/536 |
Originally posted by Alastor the Stylish Now that's stylish. I'm totally going to put something like this at the end of all my scathing reviews now. |
Omega Posts: 255/361 |
Sorry for not replying you guys. Okay, let's clear up some questions.
@Doritokiller: Yeah, the level before the hand activates the earthquake sequence and the hand comes out. @SNN: I am aware of all the fortress, ghost house, and secret exits shortage. I'm still working on it. @Goldensunboy: Main OW: I'm not planning on changing it except for fortress's, GH's, and secret exits. Inferno Cove: About the 16x16 hills, I'm gonna erase them don't worry. Frozen Valley: I'm aware of the palette issues it's because I made it over the Forest of Illusion sub-map. Desert Hills: The tree plants share the palette of the the rest of the FG, so I'm going to change them in YY-CHR. Bowser's HQ: You guessed right. Mario will sneak into Bowser's Castle through the backdoor. Boo's Mines: Many people hated the palette here, I know that. I'm still working on it since, the YI mountains share the palettes with the rest. The Fist: I'm actually going to make a hole before the fist to make it look like he's going underground. @smwedit: About the "boom" sound, I'm actually trying to find the SFX of how the thunder SFX of the small flying Bowser so, I could implent it after the earthquake but, I'll doubt i'll get it done...... @Alastor the Stylish: Umm......thanks, I guess..... @Kario: The colors. I know, I know, I know. Thanks for the replies you guys and I'll work on anything I can. |
Kingpin Posts: 531/709 |
Originally posted by Game-a-gogo Yeah....I'm gonna have to disagree with ya there and go with what Alastor said. The main overworld is ok, and the hand looks ok but could use more colors. Other than that, not so great. Mkay? |
Game-a-gogo Posts: 17/17 |
Nice job on doing the OW.
I may not seen much of them, but that one is the best! cant wait to see the game! |
Alastor Posts: 6719/8204 |
Most of the palettes look really bad, the ripped graphics don't fit in, and the original graphics look undetailed and unfitting. The main map is alright, but very linear, and the straight edges don't look natural at all. The other maps are all quite bad. Some are designed decently, but the palettes simply ruin them.
Other than that, though, it's perfect. |
smwedit Posts: 53/62 |
Originally posted by Doritokiller I know how that could be sort-of done: 1. set the event that generates the earthquake to the one that the fist appears 2. set the events to generate a lot of ground tiles continuously that don't make a difference 3. make the big fist suddenly appear (but I don't know how to make the boom sound) Originally posted by Doritokiller Yep, it was here |
Goldensunboy Posts: 30/287 |
Originally posted by OmegaGreat job on the overworld here, I can see the main theme of the overworld is grasslands, trees, and lakes, with a nice variety of decor to boot. I also see that you left other themes (like desert, cave, etc.) to the submaps. It isn't actually a good or bad thing, really. There is only one graphical glitch in this picture, and you have two problems with cliff proportions. 1: The cliff height above the ocean near the top of the screen is the same height as the cliff part above land, so the main landmass in the middle must be at the same height as the ocean, right? Well, the ocean is then lower than the land in the bottom-left corner of the map, and the ocean can't be at different heights in different places (unless the moon is really close, causing some extremely high tide ) 2: On the middle landmass, the height above the ocean is lower than the height above the lower landmass. If anything, it should at least be the other way around, and not by alot if that's the case. 3: As for the one graphical mishap, there is one water tile barely to the southeast of the sunken ship that should be different. It's one of those animated water tiles that you see in the ocean, but it's supposed to be one of those calmer water tiles found next to cliffs and land. Originally posted by OmegaAre those little cracked stones with yellow in them gold veins? If so, you get the honor of being the first person (AFAIK) to do that. I like it. I'm just not sure about the little 16x16 hills with eyes, I just think they don't belong well havign the same color as the ground. May I suggest darkening him just a tad? Of course, darken the one on the lower ledge, too, because it's in a shadow (or shade?). Originally posted by OmegaGreen snow? Yuck. If it was white with a hint of blue, It would look nice, but white with a hint of green? No thanks. I do, however, see those rocks again with the yellow, it reminds me of Alaska, because htey once had a gold rush. Also, since the ground is technically frozen over and there is little moisture in the air, the pathway should be a little darker, leaning towards brownish. Originally posted by OmegaNo comment. Originally posted by OmegaThe tree's leaves look very strange. It's not like sand can stick to trees. Just color the leaves green. Originally posted by OmegaBowser's place looks nice. The skulls could use a tad more detail though. And why aren't you using Bowser's main entrance to the castle? Is it because Mario is being Mr. Shneaky Shneaky and coming through the back door? That's what I'm guessing. Originally posted by OmegaI don't like the palette here. I can't think of any way to greatly improve it, so I'll just leave it at that. Originally posted by OmegaNice Idea with the fist, but what does it do to mario? Does he go inside it? How about making a hole or something in the hand for Mario to crawl through? I think your overworld looks very nice. What I gave you were a few tips on how you could improve it and wat you can improve, and what I thought. This overworld is so good already, that you may not need to make many of these changes, except for the palette in Boo Cavern. Great job, Omega. |
S.N.N. Posts: 1539/2028 |
Am I the only one to notice the lack of fortresses, ghost houses, and even secret exits? To me, it feels very linear. Look at Pirhana Plateau. Look at the desert. Look at the secret world. They all lack secret exits. Even the ones that DO have secret exits, with the exception of Forest maze, have one or two.
I can't spot any fortresses along the way, and only 2 ghost houses also. Sure they look alright, but at the same time, they're bland. Also, may I suggest changing Frozen Valley's upper hills palettes. The Star World palette doesn't look good in there. |
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