(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-08-24 05:12 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Legend of Zelda: The Gate to the Heaveans (zelda3 hack)
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
asdf
Posts: 3669/4077
Originally posted by ibz10g
One of his clones posted in here. They must have deleted their post.


Or rather, a moderator or administrator deleted it for them. Must've been something incredibly stupid or offensive.
ibz10g
Posts: 189/588
One of his clones posted in here. They must have deleted their post.
Metal Knuckles
Posts: 358/412


Are you posting in this thread with the hopes that he'll view it and get the message to stop cloning, or... what?
ibz10g
Posts: 187/588
Just give up.
Deleted User
Posts: 8/-7750
Originally posted by angelfire

err-or! er-ror - 404!
Your URL is an Unreliable Resource Locator.

Actually, we couldn't find the page you requested. Please check the URL.


Ughh. Nothing exist anymore...

(broken URL seriously try it.)
[urdead]http://www.angelfire.lycos.com/snes_man/asmhacking.htm[/urdead]
[urdead]http://www.angelfire.lycos.com/snes_man/[/urdead]

EDIT: (quick google gotten replacement)
http://einsteinsbreakfast.com/snes/docs/65816/ASM%20hacking.txt
KeiiChi Kun
Posts: 134/190
Oh, could you post a link to it?
Deleted User
Posts: 7/-7750
I have a 3 page tutorial worth of asm hacking (I can't remember much of it.). But I bookmarked it though, so I will do KeiiChi Kun's garden idea since another person liked it, (I can see a chain going on.)
Metal Knuckles
Posts: 331/412
Originally posted by noha420
>>>>>8<<<<<

Nine... aww hell, who am I kidding? I haven't touched my hack for two months now.

Spiderman, how much experience with asm hacking do you have? If it's for the enemies and bosses, those can be changed my simply messing around in hex and TLP (unless you plan on making completely new ones). cutscenes/special scenes... err, good luck.

Though KeiiChi, I do like that garden idea. Haven't seen that in a hack yet...

*starts rummaging through computer folders for The Picori Blade.
Deleted User
Posts: 5/-7750
I'm going for a full change (like Quest for Catalia and Dark Prophecy) and I'm also thinking about asm hacking for enemys and bosses and for cutscenes and specail scenes.
KeiiChi Kun
Posts: 130/190
Make some houses different shapes, and give some houses a garden. Damn it, I'm so bored I may just go home and make my self a Zelda LTTP hack now.
Megaman-Omega
Posts: 193/205
The twn looks nice. Could use some trees or something to add a bit more varioty but aside from that it looks good.

Just a question. How far do you plan on taking this hack? I mean...Just how much do you plan on changing?
Deleted User
Posts: 4/-7750
Euclid,

It worked! But I wonder how...

Radiation,

The houses the same because i did not make any new graphics for new houses, and I'm using my own house graphics.
I have the original bitmaps, so I will port them.
Radiation
Posts: 95/119
As a general rule of thumb, when making villages in a video game, try not to make all of them look exactly the freaking same, unless it's for style.

Also try not to take ugly screenshots by pressing like F1 in ZSNES and probably some other button in SNES9X. Save in PNG, too, JPEG makes it look like it fell in the toilet.
KeiiChi Kun
Posts: 127/190
Originally posted by Stifu
Originally posted by KeiiChi Kun
Wow, now I can see the screenshots it's slightly better than I first thought :p

You must have had quite low expectations.


Pretty much, yeah.
Stifu
Posts: 394/647
Originally posted by KeiiChi Kun
Wow, now I can see the screenshots it's slightly better than I first thought :p

You must have had quite low expectations.
KeiiChi Kun
Posts: 124/190
Wow, now I can see the screenshots it's slightly better than I first thought :p
Euclid
Posts: 47/83
That "weird" block in your hack looks like the house exit door for link's house, double click on the exit to disable it.
Deleted User
Posts: 3/-7750
The navigation frame was not working correctly when I uploaded it. That's what you saw. So I'm making it again, no frames.

EDIT:the new site is up.
noha420
Posts: 53/78
>>>>>8<<<<<
the_icepenguin
Posts: 118/257
Originally posted by Megaman-Omega
Hmmm... Looks nice. This hack has nice promice. And we need more Zelda 3 hacers on this board anyways. I mean counting myself I think theres...6 in total? (correct me if I'm wrong ). But yeah as long as you have the sheer stubborness to see the hack all the way through. This could be really good. Keep up the good work.



Make that 7...
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - Legend of Zelda: The Gate to the Heaveans (zelda3 hack)


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 359.10 kB (max 419.78 kB)