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06-03-24 07:31 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario World: Return to Yoshi's Island (SS/Demo)
  
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Bloodstar
Posts: 256/669
I've still seen worse.
Yoronosuku
Posts: 701/1239
There goes the name of my hack could you have at least done it justice? ._. hrr..I have the same qualms everyone else posted, so, I'll save you the reading sapce and just leave you with "improve".
Sakura
Posts: 120/227


How did this hack get approved?
Luigi-San
Posts: 919/1713
Originally posted by Goldensunboy
It was bad, until I got to the castle. Then it was horrible. I stopped playing it, and I'll wait till you release a more bug-free game to play again.

You have a few problems here.
1. The map16 tiles for lava corners are messed up.
2. Your Yoshi's Island backgroud is not animated, and the water doesn't look frozen, so it's just plain wierd. Also, you used a pink background color. What the heck's up with that?
3. Two levels (A sub-level in level 3, and the castle) had no vertical scrolling enabled. It is very hard to see what you're doing above the screen.
4. Level 1 had too many gadfahgsdgshdg fish and I couldn't for the life of me find the exit.
5. I found the secret exit in level 3 (which, BTW, was astonishingly easy to find), and when I went on the Star Road, it led to Star world, and I couldn't move from the Star Road to the level.
6. The palette of the SMB1 brick block sprite is messed up on levels that use it, looks like some kind of funky obsidean...
Spoiler:
...with a hint of LegoMan
7. The levels are bland and boring.
8. The overworld has nice graphics, but that doesn't account for the lack of variety. (I haven't even seen the main overworld yet... *shiver*)
9. Did you even test your levels yet? If not, do so, or get a handful of beta testers.


1. Wha? Screen please.
2. I know. It wouldn't animate after I put it in a different level.
3. I thought I enabled vertical scrolling in the sub level, but the castle on the other hand...
4. I'll take some fish out
5. That's intentional, because that's going to be a later world.
6. I know
7. I'll improve them.
8. I haven't even started the main OV
9. Some, Yes. Others, no.
HyperHacker
Posts: 2789/5072
Exploiting glitches is bad.
Sketchie
Posts: 33/39
Originally posted by SMT
Ah... nice temperature for taking a bath, isn't it?


So THAT is how you're supposed to do it.

Seriously, I was stuck in the castle with no way out, and I couldn't find a second P switch to reveal the door since you didn't enable vertical scrolling.

Okay, since I knew the "lava" is swimmable at the beginning, I took the P switch to me to the end where there's some blocks surrounding a what looks like a hidden door. But when I use it... what happens? NOTHING. Not even a door.

And what's with the hidden gate at the net? I found it by pure dumb luck as I was trying to throw the P switch up there. Either give it a purpose other than twack the two koopas behind it, or remove it.

This hack needs a lot of work. And I mean a LOT.
wtfweb
Posts: 67/124
Originally posted by Goldensunboy

9. Did you even test your levels yet? If not, do so, or get a handful of beta testers.


this is the best advice given so far. get a group of beta testers (or just a few really smart ones) and take into account all of their advice before releasing your next hack
Goldensunboy
Posts: 25/287
It was bad, until I got to the castle. Then it was horrible. I stopped playing it, and I'll wait till you release a more bug-free game to play again.

You have a few problems here.
1. The map16 tiles for lava corners are messed up.
2. Your Yoshi's Island backgroud is not animated, and the water doesn't look frozen, so it's just plain wierd. Also, you used a pink background color. What the heck's up with that?
3. Two levels (A sub-level in level 3, and the castle) had no vertical scrolling enabled. It is very hard to see what you're doing above the screen.
4. Level 1 had too many gadfahgsdgshdg fish and I couldn't for the life of me find the exit.
5. I found the secret exit in level 3 (which, BTW, was astonishingly easy to find), and when I went on the Star Road, it led to Star world, and I couldn't move from the Star Road to the level.
6. The palette of the SMB1 brick block sprite is messed up on levels that use it, looks like some kind of funky obsidean...
Spoiler:
...with a hint of LegoMan
7. The levels are bland and boring.
8. The overworld has nice graphics, but that doesn't account for the lack of variety. (I haven't even seen the main overworld yet... *shiver*)
9. Did you even test your levels yet? If not, do so, or get a handful of beta testers.
Riku
Posts: 1461/1823
From what I see from the screens, bland. Very bland and boring.

Could have been better. But from what I did play, it got worse. It was like riding a kite to the ground. Also, there was a train tied to it.
SMT
Posts: 15/31
Ah... nice temperature for taking a bath, isn't it?
Pac
Posts: 590/804
I was enjoying it before you fucked up the castle.
Sketchie
Posts: 32/39
I honestly don't see a difference.

The lava slope and coin count are still glitched.

What is up with Sunshine Isle 1? I got the switch at the far right, hit all the blocks, and then used the switch to turn them into coins. I left a coin near the pipe so I can enter it when the coins become blocks once again. And what do I get when I enter the pipe? I get to do the level over again, and it doesn't look any different. This must be either bad level design or I've missed something. A hint block would be really nice in this kind of situation.

Also, it's not exactly fair to almost automatically get hit when you are trying to go for the key in Sunshine Isle 3. If I wasn't Super, I'd had died right there. Forcing the player to get hit is looked down upon. Oh, and speaking about getting the key in Sunshine Isle 3, maybe can you make it a bit LESS apparent? The line of coins leading down a pit is just screaming "JUMP IN FOR AN EASY KEY!!!".

Also, you can't continue on the path to once after using the Retro Star path. Also, when I got the key in Sunshine Isle 3, the path leading to, I assume Sunshine Isle 4, was exposed but the dot did not show up. And speaking about the paths, they are blue.

I didn't play much more of it, since it is rather difficult, and it's still full of bugs, glitches and whatnot. If you keep working at it, and toning down the difficulty, it may be better.
Luigi-San
Posts: 881/1713
I think I used the wrong modified rom to make the patch. Try this patch instead:

http://luigisan.lu.funpic.org/RTYI.ips COPY AND PASTE!!
Alastor
Posts: 6672/8204
No, I played a bit of the hack, that's very not it =/
C:/xkas bio.asm
Posts: 1117/1209
Originally posted by Alastor the Stylish
... the crap is up with the coin coint? I mean how did you even manage do to that?

maybe by having over 99 coin
Alastor
Posts: 6671/8204
... the crap is up with the coin coint? I mean how did you even manage do to that? Also, this hack is boring and frustrating, so I didn't bother playing much.
wtfweb
Posts: 64/124
hmm well this hack is almost unplayable. is there even a way to beat the first level?

have you playtested this yourself before releasing it?

some major issues off the top of my head...

- in 2 levels i played there are parts where you can't see your character at all... or the enemies (you need to turn vertical foreground scrolling on to fix this)

- in your castle there are so many ball'n'chain sprites on the screen at once that parts of them (and other sprites) disappear. change the sprite header or get rid of some of those sprites!

- there were at least 2 sections where you pretty much automatically get hurt if you haven't played the level before (one being at the start of the first level where you sink into nippers)

- in your underground sections with floating skulls, there are some pretty severe graphic and gameplay glitches with your uphill and downhill lava, which makes it extremely hard to stay alive (you have to balance on the edge of a skull to not get hit by the awkwardly shaped lava)
Luigi-San
Posts: 878/1713
Screens

Download (COPY AND PASTE!!)

Post your questions, comments, and bug finds here. Yes, I know about the status bar pallette.
Acmlm's Board - I3 Archive - SMW Hacking - Super Mario World: Return to Yoshi's Island (SS/Demo)


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