(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-20-24 01:35 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Some simple? questions.
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
S.N.N.
Posts: 1540/2028
Originally posted by Omega
Originally posted by Kailieann
I'm glad I'm not the only one who realizes Solar Soundtrack isn't going to happen.

Look you guys, if you guys want really want to change the music why don't you guys start on your own SMW music thingy. If you think about it, blackhole is only 16, which means he has school and problably doing a shit load of work to try to go to college(if he's going). So...yeah.


So are half the other members who have made hacks and programs. It's not like we can pull a program out of our asses either. I'm sure we have as many hardships as he does
Omega
Posts: 249/361
Originally posted by Kailieann
I'm glad I'm not the only one who realizes Solar Soundtrack isn't going to happen.

Look you guys, if you guys want really want to change the music why don't you guys start on your own SMW music thingy. If you think about it, blackhole is only 16, which means he has school and problably doing a shit load of work to try to go to college(if he's going). So...yeah.
Pac
Posts: 601/804
Originally posted by Kario
why doesnt he give the source and his notes to someone else to finish?
That question is far too familiar, if ya know what I mean.

But yeah it would be awesome if he left it to somebody like mikeyk.
Kingpin
Posts: 519/709
If he isn't going to finish Solar Soundtrack, why doesnt he give the source and his notes to someone else to finish?
Ice Man
Posts: 200/348
I'm actually quite lucky, cause I had a chance to beta-test solar soundtrack. It works fine, crashes on playback though. It's not even half-way finished but useable.
If you ask me to give it to you, sorry, I can't. I promised blackhole89 to NOT give it to any other peson without his permission.
Kailieann
Posts: 326/808
I'm glad I'm not the only one who realizes Solar Soundtrack isn't going to happen.

As for SMO, BMF said he might start work on it again when Solar Soundtrack came out (lawl)
3.14159265358979323846
Posts: 13/61
Solar Soundtrack project is a tough one(I think). Maybe we have to wait for some more months(even years). To tell the truth, I can hardly believe that this project can be finished, since it is long time since I heard of it(when I first found Acmlm's I knew about it)
But, I have a question, too...
There is no sound of Super Mario Odyssey since its last demo in 2004. Anyone knows if it will release another demo, iced/cancelled or we have to wait till 2007 to see its final release?
Goldensunboy
Posts: 20/287
BlackHole89 put it in a deep freeze long ago when he left this forum, most likely because of the growing amount of people not reading help files, looking through old posts, reading announcements and stickies, and asking dumb and improbable questions. (people sometimes refer to this as the decline of the SMW hacking forum) Unless he gets interested in SMW again, I doubt he'll ever release it.
Specter
Posts: 10/10
Also does anyone know when the release for solar soundtrack. Last time I was on this board it was soon and that was several months ago
Doritokiller
Posts: 270/369
... There's an ExGFX tutorial in the documents section... It's by Cory...
Specter
Posts: 9/10
sooo i also ried searching smwcentral for an ExGFX tutorial and can not find it. . . is there one someone can point me to, I reaqlly just wanna know how to insert them
Smallhacker
Posts: 661/832
Uh... Lunar Magic expands the ROM automatically. Open Lunar Magic, load a ROM in it, save a level and the ROM is ready to be used with Sprite Tool (and Block Tool).
Specter
Posts: 8/10
Thanks. . . I also kinda figured out how to do what I wanted to do. I set the vertical scroll on at will so that you cant really see what im hiding unless you actuall find it. . . yes i realize how vague that comment was. But thanks goldensun boy
Goldensunboy
Posts: 14/287
Try 32 Mbit, the bottom choice in the left column. That's the current size of my rom, and I don't have any expansion problems with anything at the time. Just don't go for the highest setting, as roms of that size are incompatible with ZSNES. (I've never used Lunar Expand, but I sure have alot of ExGFX and levels, and it natrually got to 4 MB.)
Specter
Posts: 4/10
thanks. . . that solves one problem but I tried changing it to that specific header but what I was aiming for was more of a larry koopa's castle sorta thing. . . ya know how if you stay on the moving blocks when it goes down the pit theres a secret door.

Also what should i expand it to?
mbht91
Posts: 9/12
With Lunar Expand, you can get it in Fuyosa's Site
Specter
Posts: 3/10
Thanks. . . and also , I know this is jumping the gun a little but when i use the sprite tool app it says i need to expand my rom. . . how is this done?
Pac
Posts: 586/804
In the header, change the level type from 00 to 0A.
Specter
Posts: 2/10
Thanks a ton . . . do you know how to change it from a horizontal level to a vertical level . . . am i being ignorant?
Pas'ra'chilli
Posts: 48/58
1. http://smwcentral.net/

2. Levels come in two flavors, vertical and horizontal. There's no way to change the height of the horizontal levels and vertical levels are a maximum of 27 screens high (I believe).

3. It's "a lot" not "alot".
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - SMW Hacking - Some simple? questions.


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.002 seconds; used 359.59 kB (max 421.66 kB)