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06-27-24 09:35 AM
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Acmlm's Board - I3 Archive - Programming - Graphics artist needed (for PC game)!
  
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Simon Belmont
Posts: 697/1773
where the shit are you olaf.
Remember when you said "make some monsters"
-snip-
I made those like a week+ ago, I've been waiting for you to show up on IRC, but clearly you are too lame. ='[ "I need someone dedicated" but you're nowhere to be found ;-;
Zidane
Posts: 14/105
I agree with MisterJones. Just because the tiles don't go well together in some formations doesn't mean you can't use them for a randomized map. Plenty of games have tiles that would look horrible if truly randomized (if you can really call it random), such as Diablo II, yet the dungeons are random and look great.
KeiiChi Kun
Posts: 119/190
What language is this game written in?
olafnes
Posts: 9/11
It's also apparent that you didn't read my first post at all, as I stated random quite a few times. Background/floor tiles must align even in random orders -- and all those you pasted are simply not.
MisterJones
Posts: 69/125
Originally posted by olafnes
Read my last post.


While I understand your point, in terms of development I'd suggest to work with something already available, at least for a "quick setup" (ie, until you have nearly everything else done), and then look for an actual artist.
olafnes
Posts: 8/11
Read my last post.
MisterJones
Posts: 63/125
http://lostgarden.com/2006/07/more-free-game-graphics.html
http://lostgarden.com/2006/02/250-free-handdrawn-textures.html

http://lostgarden.com/2005/03/download-complete-set-of-sweet-8-bit.html
http://lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html
olafnes
Posts: 7/11
That's a good idea, and I've already thought of that, but no; I want this game to be 100% original works.
Deleted User
Posts: 10/-7750
Well im no artist but if you want qick drawings you can use the ones in rpg maker,just copy the gfx files out of the folders.
I have this but is mario and that is no mario game.
olafnes
Posts: 6/11
I will just post what I posted on OnRPG.com below.

I will try to do this as formally as possible, as what I'm doing I take very seriously. My name is Kevin Miller and I'm the programmer of Gauntloaf, an in-the-works online PC game (for Microsoft Windows 95 and above). I'm most known around the Internet for my Nintendo Entertainment System emulator: olafnes. I'll get right down to business, what I need is a graphics artist for Gauntloaf.

Before I get into the technical details of the artistry needed, I will talk a little about Gauntloaf (this is only a temporary title for the game). In its final materialization, it will be a competative arcade-like "MMORPG", with an intricate "good versus evil" storyline. In the eyes of many, it's your average classic fantasy/adventure online game. I find myself influenced (in programming) by Gauntlet, Nethack, and Tibia. Gauntloaf's (a play on the game: Gauntlet's title) gameplay will reflect that of said games a little. The world of the game is composed of many different cities and islands with unique characteristics and monsters, leaving players with a lot to travel around. The players will have certain advantages/disadvantages in the game based upon the class they choose (at the moment there are 5 classes planned: cleric, paladin, ranger, sorcerer, and warrior). In each city and different island players will encounter randomly generated terrains and a variable amount of monsters every time they play. I'm quite partial to randomness, I find it keeps the game interesting and new. With the first release, I hope to create dozens of monsters for players to encounter, and many items to find (as of right now, there are only 55 different types of monsters existing).

Now for the graphics stuff. I need a graphics artist who is good with tiling. Gauntloaf's on-screen area is 640x480 pixels -- made up of 2 layers. These two layers are made up of 600 32x32 pixel tiles. Each monster, floor tile, rock, sword, etc. is made up of 32x32 pixels. The "background layer" is made up of BMP images, and the "sprite layer" is made up of GIF images. The background tiles will be layed randomly upon room generation -- so tiles need to be able to align/match out of order. All monsters will be 32x32, etc.

Sorry if I got kind of vague at the end, I just got kind of busy with other stuff. Please e-mail me at olafcore@gmail.com or AIM me at: olafcore, if you're interested.

Thanks,
Kevin Miller (olaf)

-------------------------------------------------------------------------------
My second post at OnRPG.com is below.
-------------------------------------------------------------------------------

Below is a work-in-progress screenshot of the Gauntloaf engine running. The enemies' artificial intelligence is finished programming. Class attacking schemes are finished, character movement is done, all the basic things are done. All that needs to be added in are spells, shops, and of course: THE ART! There will be multiple windows and changes to the interface as we go.

Acmlm's Board - I3 Archive - Programming - Graphics artist needed (for PC game)!


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