(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
09-28-24 02:32 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Castle Entrance Help
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
deathstar45
Posts: 2/4
OK, that worked fine, thank you.
Sukasa
Posts: 1361/2068
Just change the tileset. click the poison mushroom in the LM menu bar, and change it to castle 1 or whatever for a castle entrance, or Ghost house 1 or whatever for a ghost house entrance.
deathstar45
Posts: 1/4
Sorry if I am asking a stupid question, but I would like to know how would I go about making a certain level have a castle entrance rather than a ghost house entrance or some other kind of entrance.

For example, one of my levels, Level 112, shows no entrance even though I setted it to have one. My Ghost House shows a castle entrance. I know that I probably have to use a hex editor. I just want to know where in the rom I have to look in to change what kind of entrance a certain level uses.
Acmlm's Board - I3 Archive - SMW Hacking - Castle Entrance Help


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 347.94 kB (max 379.32 kB)