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11-01-24 05:42 AM
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Acmlm's Board - I3 Archive - General Gaming - Famicom Detective Club Part II: The Girl In Back
  
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AlexAR
Posts: 126/226
Originally posted by INSERT COIN
Screenshots please, I am interested, but not convinced. Aöthought you will say "PLAY IT" I think you should show some screens for people like me.


Do you know what a "Detective point-n-click-style SNES game" is? Screenshots wont really do much. Its all about the story and plot and characters and all that stuff. I personally hate these types of games with a passion..but I can see that's it is a high quality game.

I was hoping this game might finally break me into these types of "Visual Novel" games, since its good to expand one's 'gaming horizon' if you will. Alas...after the first 10 minutes of reading and thinking and examining, I had to quickly play some Banjo Kazzooie to get the bitter taste out of my mouth. I just need to hop onto that last lava platform, use my special move to defeat the wicked witch, power up my mega blaster, collect 5 more tokens, 7 more hidden chests, and 8 more jiggies, then I can unlock the super secret cow level and see the special ending.

pheww..I feel a lot better now.
INSERT COIN
Posts: 145/265
Screenshots please, I am interested, but not convinced. Aöthought you will say "PLAY IT" I think you should show some screens for people like me.
Gywall
Posts: 119/187
Played it. nearly 6 hours, Start to finish. XD
Sonicandfails
Posts: 368/917
It's called a visual novel.
Glyphodon
Posts: 307/536
Originally posted by Sukasa +
Why don't we get games like that over here? Seems pretty dumb to me to not translate it, it would probably hav been very successful over this side of tte pacific.

Because "it was only released over satellite or similar" like Xkeeper said and it is thus not a title big enough for translation? Because text adventures don't sell big? Because translation of a text adventure would require more work than an average game? Because it didn't come here over FDS, and the series didn't have english-speaking fans yet? Because Nintendo's always been weird about games that contain violence? Nope, all those answers thst spring to mine right now couldn't be right, because why would you ask such a stupid question before thinking up ONE of them?

I was expecting Live-a-Live awesome or greater, considering the fact that Xkeeper went all red caps and illegal to bring it to us. It was rather disappointing, really.

Sure, the atmosphere is superb. Playing through the game was probably worth it just to see the killer. The good portrait and background graphics and great sound add up to what every game should be--an experience.

However, it kinda craps out on two of the most important elements of a game. The story was kinda lacking. All the events connected in the most meaningless ways. Then the end came and we found out who the killer was, and the events still connected in all the most meaningless ways. I felt no big web of deceit, just like I was on a sort of fetch quest for clues.

Spoiler:
It's possible I just didn't get the story at the end. Was there some pen-initials-related plotline or implied event going on here that I just totally didn't catch?


And, of course, the second failure is the gameplay itself. There's very little decision-making, it was just a matter of clicking all the options until new options appeared so you could click those. I did that for the whole of a game and still got 15/20 hearts.
Radiation
Posts: 87/119
Woah, I played this like a year ago, it was super-awesome and stuff. Mostly because Tomato was translating it for a really long time and kept on telling people to play it, so it was kind of hard not to. In addition to the game being super awesome like a really-awesome book, they did a sweet job with the translation (all the translation screens, the Soul Blazer and EarthBound fonts, etc.), so, yeah, this is an awesome game.
Ten
Posts: 176/261
Wow, that Mario thing scared the crap out of me.
Sukasa
Posts: 1372/2068
I know... Sucks.

Why don't we get games like that over here? Seems pretty dumb to me to not translate it, it would probably hav been very successful over this side of tte pacific.
Xkeeper
Posts: 2693/5653
Both of thse gamees are on the NES, but (naturally) jap-only.

No translations.

Sukasa
Posts: 1367/2068
Well, apart from what FreeDOS posted, only the torrent I found.

If you haven't already, PLAY THIS GAME

FreeDOS +
Posts: 640/1312
Of course there's a part 1.
Spoiler:
Just not here.

Spoiler:
And another note, you can blame Xkeeper for the weird-ass NES program.
HyperHacker
Posts: 2718/5072
What, no part 1?
Sukasa
Posts: 1364/2068
Wow... I got what, severn?

And I went looking for the original Tantei club game.

Closest I got was a .torrrent that was 2.9 GB (Yes, Gigabyte), and had the GBA remake of the FDS original in with about 500 other GBA ROMs.

Be neat to see that translated, though... but no way I'm D/L'ing THAT big of a file... I bookmarked the page though... so PM me if you want the link.

And yeah, the "Bitch Queen" artist yelled at me too.

I got serious, but I tease others and am a bit rougueish, as well as slightly absent-minded
Ten
Posts: 174/261
Hey! I didn't know that I was trying to score with the girl. If I did, I wouldn't of acused her of being the killer... Repeatedly.

...

I still got %75 of all the hearts still.
Sonicandfails
Posts: 358/917
One of the best games I have really ever played.
Spoiler:
Results: Terribly Serious; 12 6/7th's Hearts; Some girl who hung outside the school alot(not the tranny) saying that she liked me, and if the other girl who joined the detective agency didnt like me anymore, I knew who to go to...
Darkdata
Posts: 341/983
My results.
Roughish and 9/1/2 / 20 hearts with the frenchy yelling at me.

Spoiler so I shrunk it. sorry to anyone I offendend
Xkeeper
Posts: 2683/5653
Originally posted by Colin
It was fun being a fly in the wall in IRC last night watching everyone talk about the game as they were playing it and being totally drawn in.

My wisecrack was that it was Nintendo's answer to Zork. And that I could go play Gunbound without anyone noticing - which I did.

That's because the (four to six, your milage may vary) hours it takes to beat this game are (4 || 6) hours of AWESOME.


Pre-packaged and without perservitives!


(PLAY THIS FUCKING GAME)
Sukasa
Posts: 1351/2068
Beat the game in about four hours... wow.

The only thing I got right on my first try was the mysterious man's identity -
Spoiler:
Goro.


And I never would have guessed some on the other truths about people. Wow.
Cynthia
Posts: 3695/5814
It was fun being a fly in the wall in IRC last night watching everyone talk about the game as they were playing it and being totally drawn in.

My wisecrack was that it was Nintendo's answer to Zork. And that I could go play Gunbound without anyone noticing - which I did.
Hiryuu
Posts: 1493/2480
I would if I could. Kinda limited in that right now, remember?
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Acmlm's Board - I3 Archive - General Gaming - Famicom Detective Club Part II: The Girl In Back


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