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0 users currently in ROM Hacking. |
User | Post |
Ice Ranger Posts: 67/85 |
Hmm, not even one tutorial yet.
http://www.geocities.com/bjb138/rockmanXasm/asm1.html http://www.geocities.com/bjb138/rockmanXasm/asm2.html Also check Zophar.net for the list of 6502 op codes as well, but those tutorials should tell you how to do a few things rather quickly. |
IceAIM Posts: 3/3 |
Are there any solid guides on NES asm hacking (eg showing exactly how to insert binary code back into the rom, etc) |
the_icepenguin Posts: 94/257 |
Im pretty sure you can.
Thats how i edit text. |
IceAIM Posts: 2/3 |
Can I do tables in Translyhextion if I ever wanted to edit resources in the rom such as text? |
Sukasa Posts: 1296/2068 |
you ahve it basically right... but you don't need to use tables.
Tables are for editing data in a game that is (for example) a text file where $00 = A, and not $41, which is A in ASCII. And Translyhextion is a good Hex editor, win32 Based. |
IceAIM Posts: 1/3 |
Hey all,
Right now I'm in the process of learning ASM programming for the NES. Now I have used an NES assembler to create NES binaries, but I'm curious on how NES hacking works. From what I understand is you use a debugger to capture the ASM code you wish to hack.....but how do you inject the code back into the rom you wish to hack? Let me guess......do you run it through an assembler....and then inject the assembled binary with a hex editor? Also more advanced hex editors use tables right? What exactly do tables do and how would they be beneficial? What would be a good win32 based hex editor that supports things like tables? |