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09-27-24 11:23 PM
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Acmlm's Board - I3 Archive - SMW Hacking - SMW Central Patches
  
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Madman200
Posts: 11/388
Umm...15 years...
...and I accidentally overlooked that...the part about the orgins matching...

Here. I'm wearing a shirt with a bull's eye on it. Use the shotgun and get 5 posts!

But anyways, I've decided just to make a new level to replace the old one I damaged. I'm putting blocks on layer 2 made to fall when touched, but the ones across the area fall after the first block is touched! I saw Level 1E2 reset after passing, so what gives?

By the way, does anyone want to see what a level looks like?
Smallhacker
Posts: 651/832
Originally posted by Madman200
But now I have a dilema: the sprites aren't showing up in Lunar Magic.
I do the manual insert for the Venus sprite, 1A, and put Extra Info at 3, but it still gets me the Classic Pihrana. Crab don't work either.


*Sigh* I'm SO sick of this.

WHY can't people learn to READ THE FUCKING README FILE before asking dumb questions? They're called "readme" for a reason, you know!
Bloodstar
Posts: 246/669
Originally posted by Alastor the Stylish
I'm fairly certain it's not supposed to show up in Lunar Magic, what with Lunar Magic was never programmed with it in mind...


Yeah. It'll look right in-game, though...
Alastor
Posts: 6548/8204
I'm fairly certain it's not supposed to show up in Lunar Magic, what with Lunar Magic was never programmed with it in mind...
Madman200
Posts: 10/388
Actually, I didn't even do a directory!

But now I have a dilema: the sprites aren't showing up in Lunar Magic.
I do the manual insert for the Venus sprite, 1A, and put Extra Info at 3, but it still gets me the Classic Pihrana. Crab don't work either.

If it's all simple to you, it's my fault. Age restrictions...
HyperHacker
Posts: 2672/5072
Originally posted by Madman200
The full name of the ROM is Super Mario World (Mine), which is what I typed in.

Did you type "Super Mario World (Mine).smc" or just "Super Mario World (Mine)"?
Doritokiller
Posts: 249/369
I don't think copying and pasting the level and its sprites will fix it... Although you could give it a try, with the same settings.


Oh yeah, my mind was all screwed up with numbers and letters yesterday since I did maybe a little too much SMW editing... I understood what Alastor meant by B being 2, but I typed in the first thing that came to mind: Hex. So yeah, major screw up.
Madman200
Posts: 8/388
About the question, yeah, I tried original directory, tool directory, and graphics directory. Is there a certain way I need the name typed in?

The full name of the ROM is Super Mario World (Mine), which is what I typed in.

Yes, it is hacked, but only by Lunar Magic.
All I'm doing is editing sprites and minor landscape measures, making it *wierd*. Once I get it fully functional, I'll test it on my cousin, and if it's a success, I'll put it here, there, or wherever I'm supposed to.
Speaking of...

Is there a way I can recover original levels? I messed up CHOCOLATE AREA 2 without reading the FAQ about it.
Also, I have all the levels renamed.
Kailieann
Posts: 322/808
He was referring to the letter B, which is the second letter in the alphabet, and also represents the number 11 in hexadecimal.

Though he was still wrong to refer to it as hex, given the context.
Omega
Posts: 172/361
Originally posted by Alastor the Stylish
1 is 1, B is letter 2, III is 3, 20/5=4.



Originally posted by Doritokiller
I do know hex numbers



Umm.....WTF are you talking about? That's not Hex. They are Roman numerals and fractions.
Doritokiller
Posts: 248/369
I was looking at it from an outlining view, so it really didn't make sense to have a roman numeral there. And I'm not too used to the slash being division still. I mean, I do know hex numbers, but that just kinda got me confused there. It wasn't visually in numerical order.

Bah, whatever. At least I understand what he was doing now.

And yes, you're right, but kinda wrong. I did fail at hex values, math, and reasoning, but for that short time only. So.. Umm.. Yeah.
Alastor
Posts: 6524/8204
1 is 1, B is letter 2, III is 3, 20/5=4.

Doritokiller fails at understanding ROM hacking and also basic mathematics and reasoning
Sukasa
Posts: 1229/2068
Well, coem patches are OK to use together. Say, the fix MAP16++ for blocks over $400, and the DW3 music patch, or the controller override patch, because it uses space in the original ROM for example.

Those are safe because they modify data that is not going to damage your hack, but you should make backups anyways to be sure (unless you haven't made any changes yet )
Doritokiller
Posts: 240/369
You can place the rom anywhere. It would be a lot easier if it were in the same directory as sprite tool, though.

Your question numbering is... Screwed up. 1, B, III (... The hell..?), 20/5. (... Uhh..)
Madman200
Posts: 7/388
Well, really, two things:

1. I did mean the ones that said "Patches" on their cover, thank you for clarifying.

B. I don't know how to move the data around yet. I'm still a newcomer to it. But I do use the programs that simplify, though. Like Lunar Magic

III. I think I'm gonna get BLAMed for that comment.

20 / 5. Another question. With the Sprite Tool program, what directory do I need the ROM in?
HyperHacker
Posts: 2657/5072
The only thing you can really do is try. Make a backup and apply the patch. If everything still works, good. Otherwise, don't use that patch (or if you can, go in manually and move the data around).
Sparx
Posts: 405/529
Well, depends. If it's musci and another patch, most likely no, if it's 2 hack patches, no, but if it's 2 patches like classic fireball Classic Piranha GFX fix, yeah. Just usually depends.
Doritokiller
Posts: 238/369
Most of the time, no. If you were to use a music patch and another patch, then there's a chance that it'll connect. If you patch, say Super Mario Odyssey and Super Demo World, it'll become a whole bunch of garbage.

If you must multi-patch, make a backup of your rom.
Madman200
Posts: 4/388
I'm not sure about it, but would it be safe to use multiple patches?
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