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0 users currently in SMW Hacking. |
User | Post |
HyperHacker Posts: 2658/5072 |
You could probably create a Moving Dragon Coin sprite that follows the platform with Sprite Tool. Both that and adding screens would need a lot of ASM work though. |
Sparx Posts: 404/529 |
Yeah, that's extremely easy. You just select layer 2 editing and paste a Dragon Coin onto the level. But Moving it with the lifts is probably impossible, maybe with major ASM...I'm not sure... Hm... Then you could fix that thwomp sound in the castle... What else would we be able to change? The start menu I'm not sue about... ASM? |
Knight of Time Posts: 33/69 |
Hmm, I too am thinking some parts of this idea would be very difficult.
I mean, some of the circling lifts have Dragon Coins on them which are normally collectable in the GBA version, but I'm thinking that would be next to impossible to do in a SNES hack. However, it's not impossible to have Dragon Coins moving with layer 2, like in the GBA version of the second part of Lemmy's Castle. In my hack, I used this trick to my advantage a couple of times to have moving Dragon Coins. |
Sparx Posts: 403/529 |
Hm... I was just thinking about this the other day. I was making a Star World level, and I thought, Hm... there should be a coin moving with this 3-platform chain thing. That's when I almost made a thread like this. Some of it would be easy, but other parts would be hard. Otherwise, an OK idea. |
Deleted User Posts: 5/-7750 |
asm hack wich includes all the things smw gba has that smw snes doesnt?
Like pressing start prompts a save screen,pressing select prompts a screen with all the levels and dragon coins collected,ect... All the changes from snes to gba can be found here |