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0 users currently in SMW Hacking. |
User | Post |
HyperHacker Posts: 2654/5072 |
Originally posted by cory21391 |
Luigi-San Posts: 758/1713 |
Multiple styles. Levels with the same style could get boring after a while. |
asdf Posts: 2800/4077 |
Originally posted by Alastor the Stylish Not necessarily. You could use the DMArio patch to alter Mario's appearance depending on the level. Of course, the problem would be actually working this into the hack; it should not be too hard to someone who can think creatively. Everyone else should stick with consistence or semi-consisitence with their graphics. |
Doritokiller Posts: 225/369 |
I think I have less of a problem with what you said is because I really don't pay attention to Mario's graphics, but more of what's around me. I can see what you mean, and it can be a bit bothersome at times, but it never becomes too out of place in my book. |
Alastor Posts: 6476/8204 |
Really, the problem I see with diverse graphical styles is that mario always looks the same. You can't change much of his palette between levels, and you can't change the graphics at all between them... So there's never nothing that looks out of place. |
Doritokiller Posts: 223/369 |
It depends. If the game has a more diverse theme, then yeah, different styles that aren't too distant will work. If it's a more strict game (Yoshi's Island, for example), then the style can't vary too much, or things'll look out of the ordinary. The level and/or game will look like someone vomitted all these games into one giant chunk of stuff.
But yeah, graphics can be diverse, but don't get too carried away. |
Omega Posts: 165/361 |
Well, I voted for something in the middle. Why? Because having single style is Ok but, usally some levels people make need different graphics, that normal graphics can't produce, so yeah... |
cory21391 Posts: 159/208 |
Damn!
My vote went to multiple styles; but I accidentally pressed single Anyways, I think you could have multiple GFX styles for sprites. Ex. You have a SMB3 goomba for 1 level; but have the apple looking SMW goomba for another. The only problem would be for individual levels; each individual level should stick to one GFX style and should flow together and look nice. You can use a different style for another level. Ex. SMW style level, SMB3 style level, SMB1 style level; then a custom style castle. |
Darkdata Posts: 317/983 |
The same is true in any game. Unless it is for a one time joke you don't want to see 8-bit sprites in a snes game. |
Alastor Posts: 6475/8204 |
Single style of GFX. When making new graphics, I always do my damnedest to make sure they fit with what I already have, and I encourage people to do the same. |
Raccoon Sam Posts: 648/1040 |
Well, not anything like SMW and SMB1 (Nes), but I can say that in my opinion, Super Mario All-stars has a graphical correspondance to each of its neighbours.
SMB goes with SMB2, SMB3 and SMW, and so on. |
Sukasa Posts: 1204/2068 |
Single style of GFX, although different areas can fiddle around with that. so, single style in any one part of the hack at a time. |
Pac Posts: 561/804 |
Originally posted by d4sThis post d4s made about icegoom's hack really got me thinking... In my hack, SMWRMK, I have three different types of Koopa Troopas (SMW, SMB3, and SMB1), two different Fire Flowers, two different (squishable) Goombas; the list is endless. Most people complained, when I showed screenshots back in May, that many of the GFX didn't fit well with eachother, and the palettes clashed. Is it better to have multiple types of an object's/sprite's graphics in one game, or should hacks have a "consistent graphics style"? I have many more ideas for my hack, and I will probably make a SMWRMK2, so should I, for example, use the SMB3 Koopa Troopas in one hack and SMW Koopa Troopas in another hack? |