(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-17-24 12:38 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Question about G/S cartridges
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Sukasa
Posts: 1539/2068
Lithium Batteries were rechargable from the start, AFAIK, and I don't think there is such a thing as a non-rechargable lithium battery.

And CR2032 are standard on nintendo carts I *think*. So yeah, you should be able to mod your GB or GBC to do that, assuming it doesn't already, in which case you might just have a bad battery/SRAM chip.
Yoronosuku
Posts: 691/1239
But if the battery currently on the cartridge isnt a rechargable one, attempting to recharge it could cause negative effects. It could even explode, I know this to be true with alkalines and though I really SHOULD know more about the mechanics of lithium based batteries, I don't think it'd be a good idea of course, if the battery is of a rechargable nature (and, lithum batteries may be just that), then by all means, give it a go.
amnesiahacker
Posts: 35/35
Originally posted by HyperMackerel
Yeah, Silver is the only game I've owned whose battery is died, probably because of the clock. Also, they may be rechargable but I don't think the games actually recharge them.


Could possibly mod the GB/GBC to feed a low voltage to the battery while playing giving the "charging" effect. On some GBA flash carts like EZFA the internal battery charges itself while playing using power from the GBA device.
Yoronosuku
Posts: 690/1239
No.
Chainlink1061
Posts: 81/143
Okay, thanks for clearing that up.

Also, does this mean I have more than 3 brain cells?
Sukasa
Posts: 1353/2068
I think they do... I'm pretty sure the batteries have a conenction to the power bus, because they have to be connected to the actual SRAM as well.
HyperHacker
Posts: 2713/5072
Yeah, Silver is the only game I've owned whose battery is died, probably because of the clock. Also, they may be rechargable but I don't think the games actually recharge them.
Yoronosuku
Posts: 686/1239
Uhhm...they tend last a LOT longer than that..my Pokemon game is much older than 4 years and the battery is still working, and I have games going on 10+ whose batteries are still going strong.
amnesiahacker
Posts: 33/35
usually depending on game usage they could last 2-3/4 years but Pokemon Gold has a RTC which means the battery is in use constantly
Sukasa
Posts: 1327/2068
Well, my guess would be a couple years at least. Those CR2032 battiers are lithium-manganese supposedly, and are rechargable AFAIK.

My SNES cartridges (which use CR2032 batteries) have lasted years.
Chainlink1061
Posts: 79/143
Question about battery: How long of battery life would you say a GBC game lasts for? My Pokemon Gold game deletes itself every time, and I'm interested in how long it lasts.
HyperHacker
Posts: 2694/5072
I'd rather develop my own emulator, but that means finishing a Windows version first, and that means finishing my attempt at a GBC flashcart so I can test things.
Sukasa
Posts: 1278/2068
Heh, electrical tape pwns all. I use it for jsut about everything, including crafts

But yeah, good to hear that you fixed your battery. I'm going to just insert a new one into my STFX cart, the old one has two holes in it.
amnesiahacker
Posts: 30/35
Originally posted by HyperMackerel
Yeah, I might be able to fix it. If not, I guess I'll have to work on a GBC emu for the DS that can run the game at full speed.

I found something fun, though. I dug out this old Mega Memory Card, which backs up saves from GB games. It had this really, really old Silver save on it, and I was able to restore it to the cartridge, then power off and on again really fast and play it despite the lack of a battery. The clock even kept time, except it was set to 14:50 PM.

[edit] Hah! I found where the broken connector leads, stuck a wire in, and connected the battery to it. It works, so long as I hold the battery in place with my finger. I just need to find some way of keeping it there.

Nice one! I think i remember those mega memory cards! About the GBC emulator for DS theres one called DS_GBC (name probably took ages to think of lol) http://www.neoflash.com/compos/compo05_files/apps/ds_gbc-Ethos.zip It works good on emulator (DeSmuME) but officially there is no sound and the emulator isn't being further developed as it was made for the neoflash comp last year. It would be brilliant to see a full speed GBC emulator with sound. Obviously the DS with ARM9 can handle it lol I would be only too happy to be a beta tester for this if you are developing
HyperHacker
Posts: 2674/5072
Electrical tape, actually. Had to wrap it around the battery several times, then around the mainboard a few times, to keep it held in tight, but it works.
Sukasa
Posts: 1244/2068
Tape. Masking tape that is. Or duct tape.

That should work for you.
HyperHacker
Posts: 2662/5072
Yeah, I might be able to fix it. If not, I guess I'll have to work on a GBC emu for the DS that can run the game at full speed.

I found something fun, though. I dug out this old Mega Memory Card, which backs up saves from GB games. It had this really, really old Silver save on it, and I was able to restore it to the cartridge, then power off and on again really fast and play it despite the lack of a battery. The clock even kept time, except it was set to 14:50 PM.

[edit] Hah! I found where the broken connector leads, stuck a wire in, and connected the battery to it. It works, so long as I hold the battery in place with my finger. I just need to find some way of keeping it there.
amnesiahacker
Posts: 24/35
Originally posted by HyperMackerel
Unfortunately I ripped the connector off prying the old battery out.


I encountered a similar problem while experimenting with a Gold cartridge. when repairing I recommend putting the PCB in the fridge for 5 minutes before soldering to minimise chance of burning out possibly irreplacable components in the cart. I was replacing the baery in my friends Gold cartridge and I used a 3.1v li-ion battery - it seemed to work fine and that was a year ago it still works great.
Sukasa
Posts: 1172/2068
Maybe... Does the battery have "CR 2032" on it? I took apart a Stunt Race FX cartridge, and it had that battery on it (killed the SRAM taking the battery off, but the cart still works fine...) If so, just solde rthe battery to the silver cart. Worked for me when I had to reattach the battery to my SNES cart.
HyperHacker
Posts: 2629/5072
Nice. Somehow the battery in the Silver cart was completely dead, while the one in an old broken Yellow cart still worked. Unfortunately I ripped the connector off prying the old battery out. I might try to fix it later, but I only really intended to use that cart for experimentation anyway.

BTW, the Yellow cart has those same 4 pads. Maybe they're just for testing the circuit?
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - Question about G/S cartridges


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.005 seconds; used 365.62 kB (max 431.98 kB)