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05-17-24 12:31 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Tile Layer Pro 1.1 Bug Fix
  
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Jathys
Posts: 7/32
This fix doesn't do anything like that . . . It opens at 40010??? I must be seeing something wrong...

In your case, TLP *should* be openning from $00010. This patch will make it open at $00000.

For full ROMs with headers, this patch may seem to have an adverse effect. It is mainly intended for people working:
a) with ROMs without headers
b) with bin or gfx files that (obviously) have no headers
kuja killer
Posts: 90/104
Anyway i can control where tlp starts reading CHR ROM graphics from in NES games? ..since i expanded my mm3 hack quite some time ago, i have the game's graphics stored at $80010 - $B0000 ....but when i open it in tlp ...it starts from 40010 ... it's kinda annoying that i have to always scroll down to the bottom every time i open it because sometimes i accidently might be editing the wrong area before noticing im in the old region when i meant to be in the new location
HyperHacker
Posts: 2597/5072
Well thpppt. All this time I've been using V1.0.
Jathys
Posts: 6/32
TileLayerPro 1.1 assumes that if a file is being read in a certain format (say, SNES 4bpp), it has a certain header that needs to be ignored. The result? Open a bin or gfx file in TLP and tell it that it's SNES format . . . You can't see or edit the first $200 bytes of the file!

Thanks to Kejardon, there is now a fix for this. The patch must be applied to TileLayerPro Version 1.1 to work. I'm placing this temporarily on the news section of JZD, so get it there.

http://jathys.zophar.net/index.html
Acmlm's Board - I3 Archive - ROM Hacking - Tile Layer Pro 1.1 Bug Fix


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