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0 users currently in SMW Hacking. |
User | Post |
INSERT COIN Posts: 136/265 |
I could want to play this, looks good. ExGfx, Levels, Boomerang Bros ...
Everything looks fine. |
Omega Posts: 149/361 |
Originally posted by Yoshi MasterOriginally posted by Omega I actually got the design from the Yoshi's Island BG(from SMW). |
Yoshi Master Posts: 50/82 |
Originally posted by Omega Really? I custom made these cloud tiles. But, their tile design is very simple. |
Raccoon Sam Posts: 636/1040 |
Looks very decent.
Can't wait to play this. |
Sukasa Posts: 1149/2068 |
Very nice. Nice work on the shading. |
Yoshi Master Posts: 49/82 |
Originally posted by Bloodstar Yes, please excuse the status bar in the old shots. I went and fixed it. Now what do you think? |
Alastor Posts: 6433/8204 |
Never rely on the talents of others. They always miss deadlines and screw everything up when you need them the most. If it's just a quick job coding something or whatever, fine, but don't ever expect them to come through on something really important. |
S.N.N. Posts: 1465/2028 |
Title: No comment really. Nothing to comment on yet.
1: Pretty nice, but the level you're on and the house below it are a bit too close together in my opinion. I like the tree on the right hand side. 2: Ground is cool 3: Meh, something about the background clashes with some of the FG to me. I think it might be the light-on-dark hills, but I really don't know. I just don't like it 4: Great OW, nice colours and clouds...for some reason it reminds me of the mountain world in SMO though... 5: Nice 6: The OW looks nice, but the random white dot in front of the door irks me. I suggest removing it, since it doesn't really need to be there 7: 8: Not bad...I hope you killed the sprites off the screen already 9: Nice BG, fits with the FG well 10: No complaints here 11: Definitely no complaints here, I see a lot of action 12: The background wins. The detail wins. You win. 13: Boomerang Bros...... Overall, this hack looks pretty good. You seem to have pretty good level design yourself, so I doubt you'll need any help |
Raccoon Sam Posts: 632/1040 |
Overawesome.
Looks decent, and actually has a little amount of ExGfx, which is good. You deserve a cookie. |
Yoronosuku Posts: 660/1239 |
The mountain level is actualy my favorite :3 it is so remeniscent of the oldschool Mario days...it looks very very official. I can't wait to try this |
Chris Posts: 563/577 |
Originally posted by BloodstarYeah. That part really amazed me as well. First time I've seen something like that created. |
YoshiBandit Posts: 6/8 |
I dont like the background in the screen with the boomerang bro in it, I think it looks incomplete but other than that i think it looks great, nice work. |
Omega Posts: 143/361 |
I just noticed that in the mountain world you have the same clouds like me. Oh well! |
timdevril50755 Posts: 113/174 |
I like the screens, although there is something bugging me about the unnamed mountain screenshot, not a bug or anything, it just seems familiar...
Good work though I'm probably just being paranoid |
Bloodstar Posts: 235/669 |
Hm... I must say, that mixture of SMW's grass and SMB3's wooden ground DOES kick ass...
All I can say is... ugh, fix your item box! |
Sketchie Posts: 25/39 |
Have you thought of a name for the unamed mountain reigon in one of your screenshots?
If not, then why not Kero Kero Mountain or Kero Kero Heights? Unless you already have it named for some other level, I think it's kinda nifty. Otherwise, this hack looks interesting. I'd give this a shot. |
R0xm2n Posts: 24/27 |
I like the looks of those screens, looks like simple, but fun level design.
And you're using the new enemies from sprite tool, can't wait to kill these new foes. Nice work. Although I don't have enough experience with lunar magic to actually make any real maps yet, I could help out with ideas. |
Luigi-San Posts: 727/1713 |
Nice job. I love the mixture of SMW and SMAS GFX. The only problem I see is the pallette of the ghost house in the first OW screen is TERRIBLE. |
Omega Posts: 139/361 |
Well, if you're talking about the venus fire trap it looks good. If you're talking about the item box well.... |
Yoshi Master Posts: 48/82 |
ASDF, I am well aware of the status bar problems. I also agree with you on the venus fire trap, I was just using the one extracted from the snes test program, so I made this:
Better or worse? |
This is a long thread. Click here to view it. |