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0 users currently in SMW Hacking. |
User | Post |
cory21391 Posts: 145/208 |
Thanks for the GFX list. How many OW animations are there? (i'm thinking about 5...) Anyways; thanks for the help. |
asdf Posts: 2682/4077 |
Originally posted by cory21391 Well they're there, right below all the objects on the top half of the file (the pipes, the bullet launcher, etc.). You have to load the graphics into a tile editor, though. Using Lunar Magic's built-in tile editor won't cut it. |
Prince Kassad Posts: 143/321 |
GFX List
Just look there to find the GFX files. The overworld tiles are scattered all over the files. Mods: I suggest that the above link should be added to the useful links. |
cory21391 Posts: 144/208 |
Well; what GFX file(s) is(are) where the layer 3 GFX are (GFX file #)
Also; where are the tiles that make up the OW normal (standard) animations at (so I can change them); that's what I meant. (BTW, I saw no OW animations in GFX 14 (maybe 2 in the upper right-ish part on the 1st 8x8 page [tiles 4C, 4D, and 4E looked like they'd be OW animations) |
asdf Posts: 2680/4077 |
You should really use AllGFX.bin; turn on Joined GFX Files in Lunar Magic. It'll save you a lot of hassle when it comes to editting standard GFX. If you must insist on using multiple GFX files, the overworld animations are in GFX14. I believe the overworld boarders are located where the rest of the Layer 3 stuff is located. Like I said, it's best to use Joined GFX Files so you needn't go through the hassle of finding the correct file. |
cory21391 Posts: 143/208 |
What GFX file(s) are the OW animations in? Also; what GFX files are theOW border GFX in? Thanks! |