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05-30-24 01:24 PM
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Acmlm's Board - I3 Archive - ROM Hacking - GBA/ VBA-SDL and Palette RAM
  
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DarkPhoenix
Posts: 26/48
Quick question for anyone more familiar with the GBA or VBA-SDL than I am...

Using VBA-SDL's debugger, when I try to set a breakpoint on writes to anywhere in Palette RAM, it tells me it's an invalid address. Is this, for some reason that I've managed to skim right past, correct? Is there something particularly strange about how Palette RAM is written to, such that the VBA debugger doesn't want to deal with it?
Acmlm's Board - I3 Archive - ROM Hacking - GBA/ VBA-SDL and Palette RAM


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