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05-20-24 01:08 AM
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Acmlm's Board - I3 Archive - ROM Hacking - zelda 3 music editing question
  
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Grunkles
Posts: 9/14
Originally posted by Celice
When I was looking around, I remember hearing how you could just move over one of the notes and it'd say what it was (A#, ect...). Or that may have been another ._.


Anvil has that.

Here's a photo from the Anvil Lay-out:



This is actually one of the songs from Breath of Fire. You can see what I meant by how everything was set to the Acoustic Grand. The lay-out and the set-up are extremely intuitive. I mean, I suck at most computer programs, but it took me about five minutes to be working Anvil Studios in and out when I first got it.

You can insert notes by using the keyboard at the bottom and you can move them around on the actual score itself. If you have any questions, I'll be happy to answer them to the best of my ability.
richyawyingtmv
Posts: 223/294
Originally posted by Celice
When I was looking around, I remember hearing how you could just move over one of the notes and it'd say what it was (A#, ect...). Or that may have been another ._.


If I remember correctly, that was Anvil that does that.

Im not certain - I've been sticking to FL Studio and Propellerhead Reason for the past few years, but I'm pretty sure.
Celice
Posts: 287/355
When I was looking around, I remember hearing how you could just move over one of the notes and it'd say what it was (A#, ect...). Or that may have been another ._.
Grunkles
Posts: 8/14
Anvil Studios is definately awesome.

If you're using SPC2MIDI (which is what I use), every instrument gets reset to the Grand Piano. However, if you open the file in Anvil Studios, all the different instruments will be displayed in their own seperate score. Meaning, while they will all be Grand Piano's, the different parts of the music will be seperated onto their individual scores, making it super easy to understand and even easier to edit.

Sometimes though, Anvil Studios might have a problem recognizing and transcribing the file that SPC2MIDI has created. This was the case with nearly all the songs from Secret of Mana. What I did when I discovered this was scour the net for a program that could read the MIDI that SPC2MIDI had created, and re-save it again (as a MIDI) so that Anvil could in turn read it.

The answer came with MidiNotate Composer.

http://www.notation.com/midinotatedownload.htm

Remember to get composer and not musician, as composer has tons more options.

But again, Anvil Studios is hands down the best out there. Freeware anyways. But regardless of being freeware, Anvil Studios is where it's at! Remember though, once you create a file with Anvil Studios - it's a MIDI. I don't know how you would get that back into being an SPC file, or if you even could (or for that sake, if you even have to). Regardless, best of luck!
Celice
Posts: 284/355
You can also use a NSF/SPC/whatever format -> MIDI converter and the open the MIDI with some editor. I've heard Anvil is the one to look out for.
grudge1981
Posts: 2/7
thanx
richyawyingtmv
Posts: 220/294
Originally posted by grudge1981
is there a midi editor out there that will display the notes for a file in a similar way to that of hyrule magic, for easier changing of music


Before I got better at music, I used FL Studio's piano roll as a reference. I basically wrote the music on there first, then took a note of all the note names displayed at the side (Eg. C#5) as well as note lengths which are also displayed, then with a bit of work I could easily transfer my music over to the HM music editor.
grudge1981
Posts: 1/7
is there a midi editor out there that will display the notes for a file in a similar way to that of hyrule magic, for easier changing of music
Acmlm's Board - I3 Archive - ROM Hacking - zelda 3 music editing question


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