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0 users currently in SMW Hacking. |
User | Post |
Deleted User Posts: 6/-7750 |
Yes please!
I love this forum, it's so.... easy to use and understand.... Long live SMW hacking! Long live Princess Peach! |
JJokerDude Posts: 52/61 |
Erm... NintenDS, my version isn't nearly finished but... I'll send you a patch of what I've finished so far, ok? |
Alastor Posts: 6111/8204 |
You're horrible, Hapi-San |
Doritokiller Posts: 104/369 |
Originally posted by Hapi-SanOriginally posted by LemonPancake The day has truly come. Mario's fatness finally yields man-boobs. *Shudder* |
Hapi-San Posts: 32/61 |
Originally posted by LemonPancake Sorry, but reading that, I couldn't resist. |
Deleted User Posts: 4/-7750 |
Found the Mario Sprites in the SMW Rom I've been looking for!
Can JJokerDude send me the SMW graphics with peach and custom ones like swimming, etc? EDIT: JJokerDude, your hired for the GFX parts. I really SUCK at editing sprites. In fact, I stuffed up the rom 120 - yes - 120 times last night insert peach's sprites! Call that B.A.D or what? Please email the sprites to me. If anyone would like to offer their sprites, sounds or music howtos, just email 'em! Oh, by the way the pictures look AWESOME!!! Progress of First Release: 3% |
LemonPancake Posts: 25/31 |
That isn't Peach and Daisy, that's Mario and Luigi in drag. |
Doritokiller Posts: 94/369 |
Originally posted by JJokerDude ... You just couldn't resist, could you? Now, here's something that would be truly awesome. Replace Mario with Kain from FF4. |
JJokerDude Posts: 51/61 |
I uhh... Hope you don't mind... I already started working on the graphics part... (I was curious lol...)
But the good news is, no her hair won't be messed up if you change the SMW palettes to Peach's SMB2 palette. And when she dies, it really does look like SMB2 lol. Oh, and just a quick suggestion. Second player should be Daisy. |
Kingpin Posts: 396/709 |
Thats the thing. What I would do is copy the tiles for Peach over, then redraw some if they needed to be, then do the palette in LM. There is no way to get around changing the Palette in LM. So yes, her hair color will look wrong, all of her will look wrong, until you change the palette. |
Deleted User Posts: 3/-7750 |
Super Princess Peach: The Yoshi Quest
is it's new name. Since Peach doesn't have riding yoshi sprites (in SMA1), I'll put her as the mario sprite and mario as the old peach sprite. Now, only two things... Peach's hair colour - would it change due to the SMW Pallete? And her death animation - can it be static (like in SMB2)?... This is a good forum, and I'll pay $1,000,000 to be a moderator. (<<<------ JOKING XD) NintenDS |
Kingpin Posts: 395/709 |
Wouldnt it be easier to copy>paste the Toadstool GFX over Marios then worry about the palette in LM? |
Deleted User Posts: 2/-7750 |
Whoa, please!
Clear instructions! I'm ALL confused now... |
Prince Kassad Posts: 19/321 |
Actually, I can't get the right palette using TLP too.
You should try YY-CHR instead, which has a good palette feature and other nice extras. Of course, if you really want to use Tile Layer Pro, know that it can read NESticle savestates and use them as a palette file. |
Doritokiller Posts: 91/369 |
Originally posted by JJokerDude ... What .tpl file? I can't find it in the rom directory. |
JJokerDude Posts: 50/61 |
Simple. Palette>Load...>(tpl file) |
Doritokiller Posts: 60/369 |
Originally posted by JJokerDude Yeah, but what about the palette? I can't seem to change it to something appropriate. |
JJokerDude Posts: 49/61 |
Originally posted by Doritokiller
-------------------------------------------------------------------------------- TLP doesn't support .bin files, but can be opened when the type of files to be shown are all of them. -------------------------------------------------------------------------------- It does for me. Once you open AllGFX.bin, go to View>Format>SNES. Theeeeere we go. And peter_ac... I thought I already clarified that lol. ("Open this up with a tile editor like Tile Layer Pro or yy-chr.") |
Doritokiller Posts: 58/369 |
Originally posted by JJokerDude Just a quick question. TLP doesn't support .bin files, but can be opened when the type of files to be shown are all of them. I don't see any tiles I reconize. So, is there something wrong I'm doing? [EDIT] So I used TilEd, and it supports .bin files. Changed the render mode to SNES 4bpp, and the correct tiles are displayed. How do I change the pallette to something that displays Mario correctly? I only get shades of different colors when I change it. [EDIT AGAIN] So I found out how to change the render mode in TLP too. I find the interface easier... None of the pallette choices fit Mario's sprites. |
Pac Posts: 499/804 |
Originally posted by JJokerDudeA better idea is to open SMA1 instead. It has far more frames. And just to clarify, JJokerDude meant that you open it in a tile editor, not an emulator. Just sayin'. |
This is a long thread. Click here to view it. |