(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-29-24 03:23 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Gah, SMB 3 Pipes...
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
spel werdz rite
Posts: 1157/1796
You can put them onto a different page, but that would mean having to rewrite so many block codes that it wouldn't even be funny. Actually, if you know what you're doing, it should only take it about ten minutes.
I might also want to recommend holding off on using the pipes for now.
I'm still working on three more bugs. After that, they'll be perfect and you can DL your heart out!
Bugs:
Incompatibility with BMF's LevelASM (FIXED)
-A had to change BMF's code for this, mainly because it was much shorter than what I have.
Issues with Caped Mario going down a pipe (FIXED)
No sound when entering a pipe (It's just a malfunction in the Pipes.bin, but I'll find it)
LemonPancake
Posts: 21/31
Last night I was looking for the 3-way Ball-n-Chain, and I came across a thread which had FuSoYa's SMB3 pipes. Now, it requires Page 4 of my rom's Map16, but I already loaded ExGfx airship blocks to that position. Is there any way to redirect the pipe code to Map16 page 6 (the first non-used page at the moment), or will I have to place the airship blockss elsewhere and re-do my airship level?
Acmlm's Board - I3 Archive - SMW Hacking - Gah, SMB 3 Pipes...


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.003 seconds; used 348.01 kB (max 378.40 kB)