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06-02-24 02:04 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Animations?
  
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Mike O'Shay
Posts: 126/136
Huh. I forgot SMWCentral had documents for a minute there. Thanks.
Techokami
Posts: 270/303
Use this and this, as well as utilizing the wealth of information available here.
Mike O'Shay
Posts: 124/136
Ugh... I don't know how to do any animations, my apologies. Would you be able to help me with FG/BG/Sprite animations, as well as a little bit of help for doing the overworld stuff? I checked the topic and downloaded the isp, but I don't quite know what it does. (I put it on my hack, and I don't know what to do next.)

Can I please get an explanation on animation?
asdf
Posts: 2441/4077
It sounds like you know how to make animations for foreground graphics. Am I correct? If so, you simply follow the same process, except you put the graphics into the appropriate sections. For sprites, you have to make the animations overwrite the proper tiles, and all the frames of the sprite.

New animations on the overworld is harder to do and requires a lot more work. There's a patch out there that allows for this, but unfortunetly, it is incompatible with normal overworld ExGFX. It can be found here.
Mike O'Shay
Posts: 112/136
I apologise in advance for making you flame me, but I did a board search and checked the LM help files, and I don't have a clue how to make animations for new ExGFX backgrounds, overworld tiles (if you can use ExGFX for that... ), and new enemies. I'm trying to make a hack which will be good enough to not be shunned upon by the board, yet still bad enough that I'll be able to know how to make it.

So, any links or explanations for how to animate new/ExGFX backgrounds/overworld/sprites?
Acmlm's Board - I3 Archive - SMW Hacking - Animations?


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