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0 users currently in General Emulation. |
User | Post |
Raccoon Sam Posts: 549/1040 |
Yeh.
I remember humming the Grassland theme with the perfect tempo. Then I played it at my friends house and I was like "doo-pa-dah, doo-pa desync wtf" |
FreeDOS + Posts: 576/1312 |
So perhaps the developers took a rough estimate at how much faster they'd need to play the music to be normal on PAL, went a bit too high, and decided it was good enough? |
HyperHacker Posts: 2412/5072 |
Hm, you're right. I hooked up my NTSC NES and played the MP3 alongside it, and the NES was a lot slower. |
Sonicandfails Posts: 313/917 |
Hm, I have seen this before. There was a PAL version of SMB I played once, and it constantly played it's music about 2 times faster then NTSC. I never understood it... |
PrincessPeach Posts: 194/381 |
Yeah, but the funny thing is, PAL is slower than NTSC. |
FreeDOS + Posts: 574/1312 |
Probably just laziness of the developers not to completely fix the speed for PAL. The game was originally designed for NTSC (the standard in Japan and North America) |
PrincessPeach Posts: 193/381 |
I don't think so, as the Emu's play the song slower too, and in the Movie 'The Wizard', it was also slower than on my own system. |
jensthecomposer Posts: 56/154 |
The speed change is probably some issue of a cheating metode, it's usually some cheating on these speed runs!! |
PrincessPeach Posts: 192/381 |
I just downloaded a speedrun of Super Mario Bros. 3 played on an NTSC-NES. Then decided to try it at home, with my PAL B device.
And on the Map of Grass Land, I noticed that on my Game, the Sound Speed is higher. Why could that be? I didn't notice a speed change in the levels. In the attachement, there's a mp3 file I recorded of my game. |