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06-08-24 10:53 AM
0 users currently in General Emulation.
Acmlm's Board - I3 Archive - General Emulation - NES: PAL B vs. NTSC vs. Emulation
  
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Raccoon Sam
Posts: 549/1040
Yeh.
I remember humming the Grassland theme with the perfect tempo.
Then I played it at my friends house and I was like "doo-pa-dah, doo-pa desync wtf"
FreeDOS +
Posts: 576/1312
So perhaps the developers took a rough estimate at how much faster they'd need to play the music to be normal on PAL, went a bit too high, and decided it was good enough?
HyperHacker
Posts: 2412/5072
Hm, you're right. I hooked up my NTSC NES and played the MP3 alongside it, and the NES was a lot slower.
Sonicandfails
Posts: 313/917
Hm, I have seen this before. There was a PAL version of SMB I played once, and it constantly played it's music about 2 times faster then NTSC. I never understood it...
PrincessPeach
Posts: 194/381
Yeah, but the funny thing is, PAL is slower than NTSC.
FreeDOS +
Posts: 574/1312
Probably just laziness of the developers not to completely fix the speed for PAL. The game was originally designed for NTSC (the standard in Japan and North America)
PrincessPeach
Posts: 193/381
I don't think so, as the Emu's play the song slower too, and in the Movie 'The Wizard', it was also slower than on my own system.
jensthecomposer
Posts: 56/154
The speed change is probably some issue of a cheating metode, it's usually some cheating on these speed runs!!
PrincessPeach
Posts: 192/381
I just downloaded a speedrun of Super Mario Bros. 3 played on an NTSC-NES. Then decided to try it at home, with my PAL B device.

And on the Map of Grass Land, I noticed that on my Game, the Sound Speed is higher.

Why could that be? I didn't notice a speed change in the levels.

In the attachement, there's a mp3 file I recorded of my game.
Acmlm's Board - I3 Archive - General Emulation - NES: PAL B vs. NTSC vs. Emulation


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