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05-19-24 05:50 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Possible to Replace Models in N64 Roms?
  
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richyawyingtmv
Posts: 203/294
Originally posted by Celice
Don't trust me on this, but it'd be no different from putting a level from Dragon Warrior into FF1. The building blocks follow the same simple instructions, it'd just take time to "remap" the data per... thinger ._.

Textures don't have much to do with models... they're always nice to mess with though


I already knew that .

But surely, if you take away all the complications and extra crap, a 3d model is a 3d model. Just like an area in Goldeneye is a 3D model, and an area in Zelda is a 3D model.

Correct me if I'm wrong though.
ShadowSonic
Posts: 30/41
You mention swapping around with Perfect Dark and Goldeneye Roms. But isn't the reason you could swap with each other's code is because they were built using the same engine?
Celice
Posts: 243/355
Don't trust me on this, but it'd be no different from putting a level from Dragon Warrior into FF1. The building blocks follow the same simple instructions, it'd just take time to "remap" the data per... thinger ._.

Textures don't have much to do with models... they're always nice to mess with though
richyawyingtmv
Posts: 202/294
Originally posted by spoondiddly

I don't have an image for this one, but it replaces a room in Perfect Dark's Complex with one from Bunker2
http://www.geocities.com/nefariousdogooder/downloads/Bunker2room.zip


How did you do this, exactly? It's pretty impressive.

And also - from what you said about how mapping commands are the same in every N64 game, does that mean that you could get a model for...say, a level from SM64 or Zelda and with a bit of work, put it into Goldeneye for example?

Or would the collision detection settings and everything be different?
spoondiddly
Posts: 3/5
It really isn't that hard. Mapping commands are exactly the same between every N64 game I've seen. Here's just a bunch of crap I've done over time:

Elvis's head from PD. This is the long-distance model, since I'm too lazy to port over the higher-poly one.
http://www.geocities.com/nefariousdogooder/images/ElvisLow-Poly.zip

All-Bonds in multi. It essentially just remaps existing models and fiddles with the UV

http://www.geocities.com/nefariousdogooder/images/4-bonds.zip

I don't have an image for this one, but it replaces a room in Perfect Dark's Complex with one from Bunker2
http://www.geocities.com/nefariousdogooder/downloads/Bunker2room.zip

Can't find the facility vent hack. It redid the vents from GE and popped a hole in the ceiling. It probably doesn't look so impressive anyway.
dizzyforpigs
Posts: 22/25

PLEASE
ShadowSonic
Posts: 29/41
Originally posted by dizzyforpigs
I wonder if anybody could take the Luigi model (SSB64) and import it into Super Mario 64...


That's what I was thinking as well. I was also think, what if Link from OoT was in SM64?
dizzyforpigs
Posts: 21/25
I wonder if anybody could take the Luigi model (SSB64) and import it into Super Mario 64...
Celice
Posts: 242/355
Shoudl I have tacked on "so yeah, expanding would be one of your options?"
Sukasa
Posts: 962/2068
Not really, because like Shadowsonic said, you can sometimes expand the ROM and place the model in there, and just update the required pointers. Presto, model imported!
Celice
Posts: 241/355
I'd think that if the model was too big to fit it'd be a given it wouldn't fit >.>
ShadowSonic
Posts: 28/41
True but what if the code for the model is larger then the other one? Would you need to expand the Rom for it to fit?
KeiiChi Kun
Posts: 62/190
Of course it's POSSIBLE .... But it depends whether anyone has found the locations for the Mario model mesh. All you need to do then is find the same mesh in SSB64 and hope it comes in a similar format, otherwise you have to spend a WHOLE lotta time changing hundreds of values.
ShadowSonic
Posts: 27/41
Is it possible to do that? Like take the Mario model from SSB64 and put it in SM64? Something as in taking the coding using a hex editor and replacing it with another coding of a different model? Or is that too complicated, can't be done, different coding, etc...mumbo jumbo.
Acmlm's Board - I3 Archive - ROM Hacking - Possible to Replace Models in N64 Roms?


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