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0 users currently in ROM Hacking. |
User | Post |
Dario Posts: 34/57 |
beneficii: Thanks for the advice. I will fix that as soon as possible.
KeiiChi Kun: Will the levels still stay if I move around the level pads? As in, will there still be levels there or not? Info: I am using SMB3 Workshop for level design (i still need some help with SMB3WS) SMB3 Discombobulator for... nothing yet. Smb3 map editor for Overworld editing (tiles and functions). I have fixed (aka redid) the world 1 map using beneficii's advice, but also I think it looks much better now. Does anyone care to be a beta tester? EDIT: Do you think the skulls look good in world one? I'm not quite sure if people would like them when I release it. Also I'll be gone (and thus be unable to post) from July 3rd-August 21st on vacation (aka one and a half months). Quick feedback would be greatly appreciated. Slow feedback will not be replied to until I am back from vacation. Originally posted by beneficii Thing is, theres lock a (vertical), B (horizontal), and C. What does lock C do? I'm guessing it puts a coin there. |
KeiiChi Kun Posts: 59/190 |
This hack plays pretty well, although I don't understand why you haven't moved around the level pads, you've just re-ordered them. |
beneficii Posts: 178/310 |
Some map advice,
Please don't have a path that goes over to the left of the screen; it's messed up. Mario will still have to go up each of the diamonds. Also, how do you intent to get that lock to work? Just so you know, the lock is supposed on a path between 2 stopping points (i.e., levels, diamonds, etc.). I'm not sure which editor you're using, but if you're using SMB3D, then the lock won't work in its new place; while if you're using SMB3 Map Editor, it will work, but because you put the lock in the wrong place, you'll instead get another path replacing it rather than a diamond. Depending on whether you want a vertical or horizontal path to replace the lock, shunt it one space left or up. Other than that, there don't appear to be any other serious functionality issues, and the world map looks OK. (Just so you know though that double diamond on the bottom right just below and to the right of the castle won't work; there needs to be a path between them.) EDIT: Inserted "in its new place" EDIT 2: Simplified last sentence in the first paragraph |
Dario Posts: 32/57 |
Koolboyman: Actually, they are in order. Read the caption on the website to understand more.
Raccoon Sam: No, I am not the guy who made Super Dario World. |
Raccoon Sam Posts: 529/1040 |
Are you the guy who made "Super Dario World"?
'Cause it was awesome. |
Koolboyman Posts: 14/47 |
The map looks alright, but put the "level numbers" in the order of Mario's path. |
Dario Posts: 31/57 |
Well, new hack by me. Except this time its different. This time its not crappy. This time its not boring. This time its ALL-NEW!!... almost...
Yep you guessed it. The level order and the map are going to be different. Not crappy. Not boring. But ALL-NEW!!... almost... Well, screenshots here: New World 1 map Website is here. Feedback would be greatly appreciated. |