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06-26-24 03:34 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Sprite problem....
  
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UserPost
C:/xkas bio.asm
Posts: 1073/1209
Originally posted by Smallhacker
Learn ASM programming.

like Smallhacker said, there is no other way around, at least Mikeyk've been kind enough to release their source code, feel free to look at them to have an idea on how a sprite ASM code look like
cory21391
Posts: 125/208
Okay, I could put the flame sprite and just forget the spawn thing. But can you tell me if there's a way to at least make him be killed with 5 shells (I can make him invisible to everything else)?
Smallhacker
Posts: 591/832
Why, oh, why do people assume that the sprite editing programs can do anything?

As for your question, here's a hint:

Learn ASM programming.
cory21391
Posts: 123/208
I wanted to make a boss out of a koopa. A couple of problems arose that couldn't be solved by a simple checkmark in Sprite Tweaker, so I put them in an image. Also, how do you make the level end after you beat him? (Custom Block, sprite code, whatever....)
I wanted to put him as a doomship boss.

Anyways, here's the picture:



http://i5.tinypic.com/158722r.png
Acmlm's Board - I3 Archive - SMW Hacking - Sprite problem....


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