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0 users currently in SMW Hacking. |
User | Post |
Sukasa Posts: 892/2068 |
Oh the mushroom topic, does anyone know which offset controls how far the princess throws the mushroom in the bowser battle? back when I was still working on COTMK 1, she would throw it up and it wouldn't come down... |
Glyphodon Posts: 277/536 |
Originally posted by Raccoon Sam Mushrooms likely use the same gravity as most other sprites and I suspect changing the gravity for one sprite changes it for all the others. |
Keitaro Posts: 342/373 |
wouldn't you just be able to make it behave the same way as a fire flower would? that sounds to me like the easiest way of doing it, but maybe I'm missing something here =\ |
Raccoon Sam Posts: 504/1040 |
On the same subject, has anyone documented Mushroom gravity?
How fast it will fall, How fast will it fall underwater, what happens if you bounce it from below, etc.. |
Smallhacker Posts: 583/832 |
*Makes a quick search*
$8FC3 controls the horizontal speed. However, if you want to set it to 0, I suggest changing $8FC4 and $8FC5 to EA instead. Note: 1) This affects 1ups as well 2) Avoid putting turn/question/note blocks next to the block containing the mushroom. Hitting them from underneath will make the mushroom jump and move 16 pixels. (If the speed is set to 00 instead of EAing out the two other bytes, smashing the right block will cause the mushroom to move to the left until it hits a wall.) |
The Kins Posts: 246/352 |
Yeah, I'm looking for the ROM addresses for the mushroom's speed, as I want to practically disable the Mushroom moving around in my hack (I know, Mushroom's don't really move around, but bloodied shower heads are even less likely to, and guess what replaces the mushroom in my hack...) |