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0 users currently in SMW Hacking. |
User | Post |
HyperHacker Posts: 2247/5072 |
The help file is a very useful resource. Look under the Help menu in both the level editor and overworld editor. |
MathOnNapkins Posts: 573/1106 |
If you want to recover that rom, use a hex editor and delete all data after address $801FF. In XVI32, use the command "goto" and go to address $80200. Then click on the edit menu and choose the "Delete From Cursor" command. That should shorten the file to the right size and the old checksum from when it was smaller should still be intact, hopefully. If this doesn't work I don't know what else to tell you. Btw this assumes you didn't remove the header with SNESTool, which would be dumb anyways since you need a header to work with Lunar Magic. |
BMF54123 Posts: 433/876 |
You don't. You start over with a clean ROM and remember not to do that again.
A bad checksum is nothing to worry about. All it does is indicate whether a game has been hacked or dumped incorrectly. Lunar Magic automatically fixes it whenever you save, anyway. |
Alastor Posts: 5727/8204 |
You shouldn't have expanded it with lunar expand. That's gonna cause havoc with pointers. Lunar Magic expands it automatically as more space is needed, and it knows what to modify so that it works |
tymime Posts: 1/3 |
EDIT: .... |