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06-26-24 04:03 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - new OW GFX problems.....
  
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cory21391
Posts: 121/208
Yeah, I downloaded Hex Workshop trial a while back and my trial ends in 4 days. So I decided to use Translhexation. It works fine for me (although I'm still a newbie to ASM right now, I'm still learning!) Just wondering where 'Escherial's SMW Memory Map' and 'MarcTheMer's SNES asm tutorial' can be viewed or downloaded from. The links from
http://board.acmlm.org/archive/thread.php?id=15489&page=0
are broken and I couldn't find it on Google.
James Mcguire
Posts: 21/46
You do realise that any hex editor does work.

But I suggest Hex Workshop. It has a trial, but it's a really good one. Can't remember the link, but when that happens... GOOGLE IT!
Alastor
Posts: 5850/8204
I don't think you know what the words you're saying mean...
cory21391
Posts: 119/208
Okay, I mean, this obviously requires ASM. Any recommended Hex Editors I should use? I might could figure this out... That is, if I'm willing to put time and effort into it. I'm a pretty fast learner. So, what Hex Editor should I use?
C:/xkas bio.asm
Posts: 1063/1209
just apply the patch and follow the instruction I posted with it
cory21391
Posts: 113/208
I fixed it. How do you use the ExAnimated OW IPS patch?
C:/xkas bio.asm
Posts: 1059/1209
did you installed my ExOwanimation feature? because it disable the abillity to use of ExGFX for FG1, even if you change the GFX loaded for it, the game will change it back to the frame you've set
FPI
Posts: 123/197
Try entering the submap with a pipe or star-connection, not with these red path-tiles. Like said in the Help-file, the GFX for the OW only refreshs by using Star/Pipe-tiles.
cory21391
Posts: 112/208
Well, my OW looked fine in LM, but it looked retarded in Zsnes (I'm making new 8x8 tile GFX; which obviously isn't done).

Does anybody know why?!?

http://i6.tinypic.com/14alwxs.png
Acmlm's Board - I3 Archive - SMW Hacking - new OW GFX problems.....


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