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06-29-24 12:14 AM
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Acmlm's Board - I3 Archive - Programming - Problems with compiling SNES9X Source...
  
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UserPost
FreeDOS +
Posts: 549/1312
Try adding -O1 or -O2 to the options, or remove all the -f options (they remove debugging stuff and further optimize binaries).
Cellar Dweller +
Posts: 67/138
I think you can safely remove the "-floop-transpose" option. Doing so should allow SNES9X to compile.

I'm not a Mac user, so I haven't used XCode, and I don't know if you need to use a dialog box or edit a makefile to remove it.
Raccoon Sam
Posts: 503/1040
Yeah, but in the "How to Build.txt" it clearly says "XCode 1.0 or newer" in the "Things you need" Section.
neotransotaku
Posts: 1262/1860
My guess is you need to use gcc, you can't use any other compiler unless it supports the same options as gcc
Raccoon Sam
Posts: 497/1040
Yeah. Whenever I open the "SNES9X 1.42 (v49).xcode", edit something, and press "Build and Go" it says that there's one warning and one error: "warning: -Wuninitialized is not supported without -O" and "error: unrecognized command line option "-floop-transpose""



Why..?
Acmlm's Board - I3 Archive - Programming - Problems with compiling SNES9X Source...


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