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0 users currently in SMW Hacking. |
User | Post | ||||
Raccoon Sam Posts: 501/1040 |
Originally posted by James Mcguire Hmm.. No idea | ||||
James Mcguire Posts: 13/46 |
other than that...
for the n00bs | ||||
Raccoon Sam Posts: 498/1040 |
Originally posted by James Mcguire ASM | ||||
James Mcguire Posts: 12/46 |
which bit should I change of it though?
Rightio, so address 0x7F27 to 00 or EA. I had an Idea about the spitting hammers... I THINK (but I'm not sure) I saw hammers in sprite tweaker, but I cannot be certain. So if you changed it to not hurting Mario, and put mario as spitting it or whatever, it wouldn't hurt him. Only problem is getting it to hurt enemy sprites... Any ideas?? | ||||
Raccoon Sam Posts: 496/1040 |
My advice is to change 0x7F27 to 00. If it doesn't work, try EA. | ||||
James Mcguire Posts: 11/46 |
right, well thanks for the code.
now, what should I do to disable this? I mean, should I change it to a value that is unused to disable it? Thanks for the help | ||||
blackhole89 Posts: 173/427 |
Originally posted by peter_ac And I honestly don't see why everybody went so crazy about your ripoffs. Seriously though, SMO received appreciation because it was one of the few hacks released that were good in nearly all aspects one could think of... assembly modifications en masse, awesome graphics and level design. Back on topic... I wonder how hard it would be to (ab-)use the bubbles code to make small gameplay-irrelevant effects like sprites releasing puffs of smoke. I really should get back into SMW hacking. | ||||
wtfweb Posts: 33/124 |
because it's actually fun is my guess
also insanely detailed! i was blown away after world 1 | ||||
Pac Posts: 446/804 |
... at ASM, anyway. I don't mean any offence to him, and I really appreciate all the help he's given me in the past, but I honestly don't see why everybody went so crazy over SMO. | ||||
HyperHacker Posts: 2231/5072 |
Originally posted by Raccoon Sam Apparently you don't know how good BMF is. | ||||
Alastor Posts: 5700/8204 |
Glyph's nowhere near as good as BMF.
He is, however, a lot more active than anyone else with a decent knowledge of ASM. | ||||
Raccoon Sam Posts: 491/1040 |
Originally posted by Glyph Phoenix Well, you've made your ASM hack which makes Mario Throw the Fireballs up first. Combining that and the offset change we'd have a Mario Throwing Hammers! Which would, of course hurt Mario . But yeah, I think you're as good as BMF. Glyph Artifacts = Hooo dandy! | ||||
Glyphodon Posts: 276/536 |
Wow, I got mentioned alongside BMF. I've always thought of myself as one of those angry pundits on the outskirts of Super Mario Town while BMF is the mayor.
I should work on making a throwable hammer sprite for Mario. 'course, I end up not doing the vast majority of things I should, so... | ||||
Raccoon Sam Posts: 487/1040 |
Yeah, it'd be possible.
And as Ghetto stated, Hammers hurt Mario. But I'm quite sure someone will make an ASM hack which allows Mario to throw fully functional Hammers without getting hurt. *Cough* BMF or Glyph Phoenix *Cough* | ||||
Billiards Koopa Posts: 105/174 |
He could mean if he's using a Hammer Bros. Power Up Patch...I'm pretty sure I saw it in SWM Central *checks* | ||||
ghettoyouth Posts: 289/332 |
Originally posted by Kario always remember, hammers hurt mario | ||||
Kingpin Posts: 337/709 |
Raccoon Sam, by changing that value, could you have mario spontaneously shoot fireballs or hammers while swimming?
(I know that would serve no purpose, but it would be funny to see.) | ||||
ghettoyouth Posts: 288/332 |
http://board.acmlm.org/thread.php?id=4452&page=1
Originally posted by Raccoon Sam _¬ | ||||
Raccoon Sam Posts: 486/1040 |
Originally posted by peter_acOriginally posted by Smallhacker |