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05-19-24 03:57 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Overworld movement issues.
  
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Mozeki
Posts: 93/160
Well that's you and i'm not you. I find it hard and . i fixed the overworld and I don't need this topic anymore. This is my overworld after finishing it.
Alastor
Posts: 5669/8204
Originally posted by Soulblader88
Do you know how hard it is to use:A,S,Z,X,D,C, and the four arrows to play mario?
Considering my standard layout doesn't work on my laptop and so I use that, yes, yes I do. Quite easy.
Kingpin
Posts: 333/709
Just so you know, you can change it to whatever keys you want. You don't even have to use the arrows if you don't want to.
Mozeki
Posts: 92/160
Originally posted by Cjuarez2
So what you're saying is it's to hard for you to play games on your computer...........*holds mouth so won't laugh*........dude if I'm 2 years younger than you(well actually age dosen't matter)and I beat Anikiti's Luigi Adventure 2,which I might add is an extremely hard hack,on my keybord then


Do you know how hard it is to use:A,S,Z,X,D,C, and the four arrows to play mario? And what do you care how I play on MY computer? Your not gonna see me so how the heck does it matter how I play a freaking game? i'll be able to show you a much better picture in a few minutes.
HyperHacker
Posts: 2213/5072
You know, I bet someone's made an app to use your PSP as a gamepad. They did it for DS.
Omega
Posts: 52/361
So what you're saying is it's to hard for you to play games on your computer...........*holds mouth so won't laugh*........dude if I'm 2 years younger than you(well actually age dosen't matter)and I beat Anikiti's Luigi Adventure 2,which I might add is an extremely hard hack,on my keybord then
Mozeki
Posts: 91/160
Okay I have found the debug codes *thanks to hyper mackerel* I will show you the screenshot in the morninf cause i'm too tired to do it now.

EDiT:Will somebody please close this we found the codes and fixed the problem.
Sukasa
Posts: 888/2068
OR even less.

Seriously, dude - don't use PSP to test SNES ROMs. It's not worth the effort, it's easier to learn the hit keys with a keyboard. We can't help you unless you give us a quality screenshot from a PC emulator.
Alastor
Posts: 5668/8204
I'm a console gamer, but had no trouble adapting

Really, if it IS so much trouble for you to set up a keyboard to have a setup like a controller, then buy a controller and USB port. Seriously, it costs like $25.
Mozeki
Posts: 90/160
I'm not gonna say anything else after this post cause this is getting off topic. I'm a console gamer. I just don't do keyboards. jeez
Alastor
Posts: 5666/8204
If you can't play with a keyboard, you're too terrible a gamer to have any knowledge of what makes a good level.
C:/xkas bio.asm
Posts: 1048/1209
that why the debug code exist
and I see no problem with playing with a keyboard
Mozeki
Posts: 89/160
Originally posted by Kailieann
If you want to play your hack on your PSP once it's finished, more power to you, but when you're testing it, use a freaking emulator.
No having to re-upload after changing something, no having to take pictures with a digital camera, and no having to play the levels over and over again because you have the debug codes nice and handy.

Because in case you couldn't tell from every reply you've ever gotten to every picture you've ever posted, people here think you're an idiot, and you're not doing anything to prove them wrong.

Now that we've established that, check your level properties to make sure movement down is enabled (by default or after an event), and check your paths to make sure a path down actually exists.

If movement down is not enabled, or a path does not exist, then I hope to god you can figure out how to fix it without any help.

If movement down is event-enabled, make sure you're actually activating the event in question.

If movement down is enabled and a path exists and you still have the problem, post a screenshot of LM's overworld editor with paths visible and the level properties dialogue open and we'll see what we can figure out.
To all the people that say use an emulator. I'll say two things to you. "No gamepad" I don't have a controller to hook into my p.c using A to jump in some of the levels and the arrow keys are very hard to do.

BTW the PSP eboot loader is not compatable with ZSNES. It is SNES9x TYL only.
I wouldn't mind doing this on an emulater if i had a controller and not a keyboard. heck that's the whole point i put it on my PSP in the first place.
Kailieann
Posts: 317/808
If you want to play your hack on your PSP once it's finished, more power to you, but when you're testing it, use a freaking emulator.
No having to re-upload after changing something, no having to take pictures with a digital camera, and no having to play the levels over and over again because you have the debug codes nice and handy.

Because in case you couldn't tell from every reply you've ever gotten to every picture you've ever posted, people here think you're an idiot, and you're not doing anything to prove them wrong.

Now that we've established that, check your level properties to make sure movement down is enabled (by default or after an event), and check your paths to make sure a path down actually exists.

If movement down is not enabled, or a path does not exist, then I hope to god you can figure out how to fix it without any help.

If movement down is event-enabled, make sure you're actually activating the event in question.

If movement down is enabled and a path exists and you still have the problem, post a screenshot of LM's overworld editor with paths visible and the level properties dialogue open and we'll see what we can figure out.
Alastor
Posts: 5646/8204
Originally posted by HyperMackerel
If he used the debug codes, about 2 minutes. If he copied the save file off his PSP... yeah.
Remember who you're talking about here
HyperHacker
Posts: 2204/5072
Originally posted by Smallhacker
Then why in the world won't you play it in an emulator on your computer? If it's the first world, how long can it take to open up the hack, play until you see the problem and take a screenshot?

And by the way, a 2 color BMP image of an upside-down Mona Lisa is more helpful than that picture.

If he used the debug codes, about 2 minutes. If he copied the save file off his PSP... yeah.
Smallhacker
Posts: 572/832
Then why in the world won't you play it in an emulator on your computer? If it's the first world, how long can it take to open up the hack, play until you see the problem and take a screenshot?

And by the way, a 2 color BMP image of an upside-down Mona Lisa is more helpful than that picture.
Mozeki
Posts: 88/160
iexplained before this is on my PSP so a digital camera is needed.
HyperHacker
Posts: 2202/5072
In Windows you can press Print Screen to take a picture of the screen, or Alt+Print Screen to take a picture of the current window, then paste it into your favourite graphic editor.
Mozeki
Posts: 87/160
On my first overworld land. When mario comes from the pipe the second land and goes past the castle he won't go to the next level down. This also happens in my third overworld land. I have beatin the levels already. What could be the problem?


EdiT:sorry for the terrible quality but my family has a very stupid digital camera that won't take good pictures at all.

EDiT: Link removed until morning where a better quality pic will be put in it's place.

Anyhow what you see is my overworld the blurry blob on the top middle is mario and he is on the castle level tile. i press down yet he won't go down..
Acmlm's Board - I3 Archive - SMW Hacking - Overworld movement issues.


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