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06-28-24 07:48 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - NEW Demo for ya: SMW2000 "font facelift edition"
  
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taka-87
Posts: 26/27
Yo! I've just combined the OW and Hack patches into 1 patch. I have 1 tiny problem, however.

In the rom, on the 5th submap (Dark World) when i beat the castle, the destroyed part appears on the 2nd submap (Freezer Burn). Why is this?

... you'll have to use some "beat level" codes to get there, I haven't designed the levels that far yet.

and i know 3 days hasn't passed yet, it's just that nobody notices an edit and i had no reason to start a new thread

here it is: http://www.geocities.com/hyper_master2002/SMW2000.zip
taka-87
Posts: 25/27
Did anyone play it yet?
Kingpin
Posts: 321/709
Well, you put part of the gfx for your title screen over the gfx used for the shadow of the OV. The only way to fix it is to change the gfx back to a shadow, and fit your title screen gfx somewhere else.
taka-87
Posts: 23/27
I've recently re-did my title screen and the OW font for my hack. I have one small problem, however:



what in the world is happening here? It looks like some of my title screen tiles are getting re-used in the OW border. Can that be fixed?

Also, I finally figured out the OW thing.

so, my gift to you is an Unlocked version of SMW2000, demo 2, and an unlocked wersion of my OW on a normal SMW rom.

http://www.geocities.com/hyper_master2002/SMW2000.zip

---

oh, and if you cant tell, the font came from Zelda - Link's Awakening for GB.
Acmlm's Board - I3 Archive - SMW Hacking - NEW Demo for ya: SMW2000 "font facelift edition"


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