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06-17-24 12:48 AM
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Acmlm's Board - I3 Archive - General Emulation - Super Gameboy rom?
  
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PrincessPeach
Posts: 158/381
It's not the problem of obtaining a working Super Game Boy, but of obtaining some of the games with Super Game Boy enhancments (ex: Space Invaders) or for debugging purposes for those GB-Hackers and Programmers.
MathOnNapkins
Posts: 556/1106
The way it should work is the emulator must be given a link to the Super Game Boy bios for it to work. It wouldn't be loaded as a rom, just linked to. Then that would allow you to load a game boy rom from the SNES emulator. The reason is, I don't think you would be allowed to insert the actual (copyrighted) BIOS into the emulator's code. Probably a copy right issue. Now if you emulated the BIOS instead... them maybe.

In any case, the whole idea is only for the most obsessive of SNES and GB fans I'd say. It'd all be for novelty's sake considering the quality of Gameboy emulation anyways. That, and you can find a working Super Game Boy in used media stores for around $4 (I have one.)
PrincessPeach
Posts: 157/381
It should be more handled like a additional chip, on the board, only problem then is to get the GB-Rom to be loaded withing the SNES-Emulation.
LocalH
Posts: 63/65
Well, it would really be a combined SNES and GB emulator, not an emulator within an emulator. As has been said before, the only way to get 100% SGB compatibility is to do that.
Cynthia
Posts: 2909/5814
...and by the time you do that, you're scratching your head wondering why you're running an emulator within an emulator.
HyperHacker
Posts: 2186/5072
Technically you'd need a full SNES emulator for full Super GB support. The games can upload and run 65816 code.
FreeDOS +
Posts: 536/1312
Problem is, none of those emulators actually provide full Super Game Boy capabilities. Sure, you have a border and some color, but they lack the SPC700 emulation that SGB games could use.

But in hardware, Super Game Boy is pretty much a Game Boy with a different place to put its video to. The Game Boy Player is the same concept, except that it adds Game Boy Color and Game Boy Advance support, and removes most of the SGB support (the only SGB stuff it does is the limited color palette)
Simon Belmont
Posts: 395/1773
you could always try mednafen, It's a CLI emulator. I downloaded it primarily for PC-E emulation, but it also supports GBA/x and NES, it runs alot faster than VBA does.
Cynthia
Posts: 2893/5814
Most GB/GBA emulators support SGB and some support the borders that displayed on the SNES. But there's no way at all to combine the SGB and a GB rom to play around with the colors and that.
Sliver X
Posts: 26/62
"Heh... Yeah VisualBoyAdvance has a SGB feature... But it runs so slow on my computer"

Try BGB. It's extremely fast.
HyperHacker
Posts: 2175/5072
Nah, the Super Game Boy didn't emulate, it actually had a Game Boy built into it. The only real purpose of the bootROM is for collection's sake, or I guess you could build a GB/SNES emulator to use it.
JJokerDude
Posts: 45/61
Heh... Yeah VisualBoyAdvance has a SGB feature... But it runs so slow on my computer, and I'd rather use Zsnes which runs smoothly... Oh well.

I was thinking maybe its possible to combine a .gb file and the SuperGameboy.spc. You know, like combining Sonic and Knuckles.bin with any other rom. Guess it isn't possible though...
Just curious.
Sliver X
Posts: 25/62
Unless you know of a SNES emulator that emulates the Super Gameboy's hardware, you're SOL (Protip: There are none).

On the flipside, any GB emulator with SGB support fails to support all the features of some games, since they used the SNES's hardware for certain things, like half the sound effects in Donkey Kong.
JJokerDude
Posts: 44/61
I'm curious... I have Super Gameboy.smc, but I'm not quite sure how to play Gameboy games... Is it just for show or can the Super Gameboy rom actually be used? If so... How?
Acmlm's Board - I3 Archive - General Emulation - Super Gameboy rom?


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