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03-28-24 09:15 PM
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Acmlm's Board - I3 Archive - SMW Hacking - ExAnimated Overworld!
  
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Mike O'Shay
Posts: 106/136
Well, if it's any consolation, I've never seen it (Or anything, that matter) used to abbreviate "Quoted for Truth".
HyperHacker
Posts: 2199/5072
Originally posted by Thexare
Originally posted by peter_ac
Originally posted by Bio
Quoted for truth

QFT = Quit Fucking Talking.

Er, no... he meant quoted for truth...

So quit fucking talking.



Yes, that's what I meant. I've never seen anyone use it to mean "quit fucking talking".
Skreename
Posts: 894/1427
Originally posted by Cirvante
They'll just end up breaking their ROMs and come crying to us about how they didn't make a backup and have to start over from scratch.

You know that this means that nothing will change, right? Instead of complaining that (insert thing here) ruined their overworld, they'll complain that Bio's system did. This, needless to say, doesn't terrify me.
Cirvania
Posts: 312/1181
Originally posted by Kiraxo +
Onoes! Now there will be loads of hacks with annoying animations on the OV. No offense to you Bio, but thats all that can come of this. 2 or 3 good overworlds, and loads of n00bs saying "look at my OV it moves im better than you!!"

Why must you be so negative?

n00bs wouldn't be able to implement this system even if they tried._¬

They'll just end up breaking their ROMs and come crying to us about how they didn't make a backup and have to start over from scratch.

Oh.
Glyphodon
Posts: 257/536
I think it's hilarious that two radically, radically different things have the same internet slang abbreviation. I mean, I know it was bound to happen given the wide variety of things people don't like to spell out, but it's hilarious.

Originally posted by Tatrion
More power to the good Overworlds and just ignore the bad ones


Amen. It's about time more people adopted this philosophy.
Pac
Posts: 421/804
STFU Cheveyo. _¬

@Tatrion: Oh, right, yeah, I added the smoke, I fixed the coast around the Yellow Switch, and I added the paths I left out. Well at least now I can animate the quick-sand level tile in the desert, and the fire and lava in World 8.
Tatrion
Posts: 1614/2467
Originally posted by peter_ac
Originally posted by Tatrion
Speaking of which, Peter, did you change your OW at all?

WTF?

I meant if you had changed it at all since you read the suggestions.
Thexare
Posts: 746/1104
Originally posted by peter_ac
Originally posted by Bio
Quoted for truth

QFT = Quit Fucking Talking.

Er, no... he meant quoted for truth...

So quit fucking talking.

Pac
Posts: 420/804
Originally posted by Bio
Quoted for truth

QFT = Quit Fucking Talking. Even if I'm wrong, I wasn't making a statement, thus there couldn't be any truth to it, as such.
C:/xkas bio.asm
Posts: 1003/1209
I think QFT mean Quoted for truth, in other word he said he was agreeing with you
Pac
Posts: 419/804
Originally posted by HyperMackerel
QFT

WTF? Are you nuts? What's wrong with Ice Man's hacks?
HyperHacker
Posts: 2188/5072
Originally posted by peter_ac
Originally posted by Ice Man
I would start hacking SMW again

Please do.

Forgive me for this, but... QFT
Pac
Posts: 413/804
Originally posted by S.N.N.
The grass looked like it was the hardest one to animate, since it moves a whole bunch of different directions.

Nah, not really. It uses 8 frames, which is exctly the limit.

Originally posted by HabsoluteFate
i'm sure at least a couple of the other animations also have that many frames of animation

No, every animation (except the grass) is 4 frames, and none are resused.

Originally posted by Cirvante
Now it is no longer necessary to manually replace the original animations.

Thank god. I like the moving clouds and the waterfall.

Originally posted by Cruel Justice
I would like to see if I could make a faster animation than that

Well then, you're gonna need more pot.

Originally posted by Tatrion
it flutters, stops in place, then flutters again.

It's exactly how it was in SMB2.

Originally posted by Tatrion
The Yellow Switch Palace looks like it's about to teeter over the edge into the water.

Good Point. I just couldn't get that effect to look right.

Originally posted by Tatrion
The bulb-tree's shadow looks... wrong.

It's exactly how it was in SMA4.

Originally posted by Tatrion
Mario goes there after clearing the castle, but there's no path

I forgot. _¬

Originally posted by Imajin
shouldn't Yoshi's House (or the sprite that looks like it, anyway) have some smoke?

I forgot, again. _¬

Originally posted by Ice Man
I would start hacking SMW again

Please do.

Originally posted by HyperMackerel
I thought someone did this before?

I sincerely doubt that. =/

Originally posted by Alastor the Stylish
The implementation isn't so great

Got any better ideas? What more could you ask for from a system like this?

Originally posted by Kiraxo +
Onoes! Now there will be loads of hacks with annoying animations on the OV.

The average idiot won't be able to use this anyway; or change any of the overworld GFX for that matter.

Originally posted by Tatrion
Speaking of which, Peter, did you change your OW at all?

WTF?
Shadow
Posts: 7/11
Hey this is great Bio! It looks really cool Pete! This will be perfect for my SMW Hack-SMB3 sequel! Good job! Keep it up!
Alastor
Posts: 5551/8204
Thanks! I'll try to work this in and make my animation a little less feh.
Skreename
Posts: 858/1427
Originally posted by Kiraxo +
Onoes! Now there will be loads of hacks with annoying animations on the OV. No offense to you Bio, but thats all that can come of this. 2 or 3 good overworlds, and loads of n00bs saying "look at my OV it moves im better than you!!"

If you're going to take that viewpoint, why bother releasing anything? The idiots will just go and take it and make junk from it.

The system seems like it'd be awesome. Unfortunately, my hacking of Mario World tends to be sporadic at best, and I tend not to do much or ever release it, so... Not likely to see anything from me using it, but it still looks VERY useful and interesting.
Tatrion
Posts: 1595/2467
More power to the good Overworlds and just ignore the bad ones

It's far too late to put this in my hack, but if I plan on making NMV2 in some distant... point in time, I will so abuse this

Speaking of which, Peter, did you change your OW at all?
Kingpin
Posts: 303/709
Onoes! Now there will be loads of hacks with annoying animations on the OV. No offense to you Bio, but thats all that can come of this. 2 or 3 good overworlds, and loads of n00bs saying "look at my OV it moves im better than you!!"
Cirvania
Posts: 306/1181
You released it! Thank you! And it works like a charm!

You are my god.
C:/xkas bio.asm
Posts: 985/1209
here the release, the code work by swapping the first OW GFX file, the list of pointer for the GFX file to load(in SNES adress) is located at 0xE0241(each GFX file are 1000 bytes in size, here the format used:
adress for frame 1, 00,adress for frame 2, 00 etc.
the default value use the whole ROM bank 1D

the file also contain a file that contain the original game animation to restore it after you applied the patch

I hope I make it clear because that system is hard to explain
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Acmlm's Board - I3 Archive - SMW Hacking - ExAnimated Overworld!


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