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0 users currently in SMW Hacking. |
User | Post |
Mike O'Shay Posts: 106/136 |
Well, if it's any consolation, I've never seen it (Or anything, that matter) used to abbreviate "Quoted for Truth". |
HyperHacker Posts: 2199/5072 |
Originally posted by ThexareOriginally posted by peter_acOriginally posted by Bio Yes, that's what I meant. I've never seen anyone use it to mean "quit fucking talking". |
Skreename Posts: 894/1427 |
Originally posted by Cirvante You know that this means that nothing will change, right? Instead of complaining that (insert thing here) ruined their overworld, they'll complain that Bio's system did. This, needless to say, doesn't terrify me. |
Cirvania Posts: 312/1181 |
Originally posted by Kiraxo + Why must you be so negative? n00bs wouldn't be able to implement this system even if they tried._¬ They'll just end up breaking their ROMs and come crying to us about how they didn't make a backup and have to start over from scratch. Oh. |
Glyphodon Posts: 257/536 |
I think it's hilarious that two radically, radically different things have the same internet slang abbreviation. I mean, I know it was bound to happen given the wide variety of things people don't like to spell out, but it's hilarious.
Originally posted by Tatrion Amen. It's about time more people adopted this philosophy. |
Pac Posts: 421/804 |
STFU Cheveyo. _¬
@Tatrion: Oh, right, yeah, I added the smoke, I fixed the coast around the Yellow Switch, and I added the paths I left out. Well at least now I can animate the quick-sand level tile in the desert, and the fire and lava in World 8. |
Tatrion Posts: 1614/2467 |
Originally posted by peter_acOriginally posted by Tatrion I meant if you had changed it at all since you read the suggestions. |
Thexare Posts: 746/1104 |
Originally posted by peter_acOriginally posted by Bio Er, no... he meant quoted for truth... So quit fucking talking. |
Pac Posts: 420/804 |
Originally posted by Bio QFT = Quit Fucking Talking. Even if I'm wrong, I wasn't making a statement, thus there couldn't be any truth to it, as such. |
C:/xkas bio.asm Posts: 1003/1209 |
I think QFT mean Quoted for truth, in other word he said he was agreeing with you |
Pac Posts: 419/804 |
Originally posted by HyperMackerel WTF? Are you nuts? What's wrong with Ice Man's hacks? |
HyperHacker Posts: 2188/5072 |
Originally posted by peter_acOriginally posted by Ice Man Forgive me for this, but... QFT |
Pac Posts: 413/804 |
Originally posted by S.N.N. Nah, not really. It uses 8 frames, which is exctly the limit. Originally posted by HabsoluteFate No, every animation (except the grass) is 4 frames, and none are resused. Originally posted by Cirvante Thank god. I like the moving clouds and the waterfall. Originally posted by Cruel Justice Well then, you're gonna need more pot. Originally posted by Tatrion It's exactly how it was in SMB2. Originally posted by Tatrion Good Point. I just couldn't get that effect to look right. Originally posted by Tatrion It's exactly how it was in SMA4. Originally posted by Tatrion I forgot. _¬ Originally posted by Imajin I forgot, again. _¬ Originally posted by Ice Man Please do. Originally posted by HyperMackerel I sincerely doubt that. =/ Originally posted by Alastor the Stylish Got any better ideas? What more could you ask for from a system like this? Originally posted by Kiraxo + The average idiot won't be able to use this anyway; or change any of the overworld GFX for that matter. Originally posted by Tatrion WTF? |
Shadow Posts: 7/11 |
Hey this is great Bio! It looks really cool Pete! This will be perfect for my SMW Hack-SMB3 sequel! Good job! Keep it up! |
Alastor Posts: 5551/8204 |
Thanks! I'll try to work this in and make my animation a little less feh. |
Skreename Posts: 858/1427 |
Originally posted by Kiraxo + If you're going to take that viewpoint, why bother releasing anything? The idiots will just go and take it and make junk from it. The system seems like it'd be awesome. Unfortunately, my hacking of Mario World tends to be sporadic at best, and I tend not to do much or ever release it, so... Not likely to see anything from me using it, but it still looks VERY useful and interesting. |
Tatrion Posts: 1595/2467 |
More power to the good Overworlds and just ignore the bad ones
It's far too late to put this in my hack, but if I plan on making NMV2 in some distant... point in time, I will so Speaking of which, Peter, did you change your OW at all? |
Kingpin Posts: 303/709 |
Onoes! Now there will be loads of hacks with annoying animations on the OV. No offense to you Bio, but thats all that can come of this. 2 or 3 good overworlds, and loads of n00bs saying "look at my OV it moves im better than you!!" |
Cirvania Posts: 306/1181 |
You released it! Thank you! And it works like a charm!
You are my god. |
C:/xkas bio.asm Posts: 985/1209 |
here the release, the code work by swapping the first OW GFX file, the list of pointer for the GFX file to load(in SNES adress) is located at 0xE0241(each GFX file are 1000 bytes in size, here the format used:
adress for frame 1, 00,adress for frame 2, 00 etc. the default value use the whole ROM bank 1D the file also contain a file that contain the original game animation to restore it after you applied the patch I hope I make it clear because that system is hard to explain |
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