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05-16-24 10:19 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Frank's Super Super Mario Land!
  
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Googie
Posts: 185/391
I just finished world one, I'm diggin what I'm playin. You did an awsome job with the hack Frank, muy excelente.
Frank15
Posts: 13/20
The only way you can really add objects is to either reduce the number of screens, allowing you more objects per screen, or to put the objects stacked vertically. Like two bricks would normall require 4 bytes, but if the two bricks are stacked one atop the other, they only need 3 bytes.

There's a little extra space after the 4-3 level data, and it could probably be used to make levels in either world 2 or world 4. Worlds 1 and 3 are stored elsewhere, though, and the extra space probably can't be used for those worlds. Too bad, since I could have really used that extra space for world 3, which I found to be the most restrictive world space-wise.
Sonicandfails
Posts: 296/917
I was given the level start address awhile back and figured out the level/object format. I wrote up a big object midifier thing too, and figured out how to move things around...

I then posted it, but I later found out it was shown before. I messed around with it and it is quite annoying, because things can alter other things and it just becomes a bitch after awhile...

Anyone who wants to attempt to make a level hack for this, I suggest you don't. It is quite hard, unless Frank found an easier way to do it. A level editor is quite possible, and if I can find and dig up the data, I will show it to you guys who want to make one.

Frank, nice hack by the way, pretty cool. I might look at your hex edits later and figure out how you managed some of the things you did...I really want to know how you ADDED things...I know there is a bunch of free space in the ROM, but I couldn't figure out how to move the free space to the level data and not fuck up the game....
Frank15
Posts: 12/20
Originally posted by VinceIP
Were you able to find documentation for the game, or did you just figure it out on your own?
For most of it, I was able to find documentation, like the level objects themselves, as well as the enemy locations. I did figure out a few things on my own, though: the bonus room and power-up locations, and also the "screen order"--if you've ever noticed, the levels in Super Mario Land are made up of screens that repeat throughout the levels.
Kyoufu Kawa
Posts: 824/1353
Originally posted by VinceIP

Were you able to find documentation for the game, or did you just figure it out on your own?
I think the format was cracked a while back. I know the basic technique by heart. Just forgot the details.

I think SML2 is easier, technique-wise.
VinceIP
Posts: 15/47
That looks really cool and original. I'll have to give it a try later. My impression was that level editing by HEXing was nearly impossible to do. Maybe it's just really simple with Gameboy games. Were you able to find documentation for the game, or did you just figure it out on your own?
Frank15
Posts: 11/20
No, no level editor for the game. At least none that I know of. It takes a little patience, editing the levels by hex, but it's not really that hard, either, especially once you get the hang of it.
Raccoon Sam
Posts: 440/1040
Originally posted by Apophis
Where in his post does it say anything about a level editor?


I thought it was pretty obvious since it's a level hack...
But if the game uses a simple compression, he could've edited it through Hex. I honestly don't know.
Apophis
Posts: 535/734
Where in his post does it say anything about a level editor?
Raccoon Sam
Posts: 439/1040
There's a SML Level editor?!
Aside from that, the game looks very awesome. Can't wait to try it!
EDIT: Version 1.0 or 1.1?
Frank15
Posts: 10/20
Copy and paste to download!

http://www.geocities.com/plinko50000/ssml.zip





This is a complete level hack for Super Mario Land! And if I'm not mistaken, it's the very first level hack for Super Mario Land. Graphics changes are minimal, but they do exist, but the levels are all completely redone, except some of 4-3... considering the levels are drawn screen by screen, and screens are reused, that wide open space with the one brick is useful.

And yes, normal and hard mode are both edited. Normal mode should not be too difficult, though moreso than the original game. Hard mode is where I get to have a little fun!

So download, have fun, and maybe get inspired to do a Super Mario Land hack of your own !
Acmlm's Board - I3 Archive - ROM Hacking - Frank's Super Super Mario Land!


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