(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
03-28-24 12:10 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - para beetle source asm
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Mozeki
Posts: 83/160
Even though I probably never will get the hang of HEX and ASM this is still great to see these sprites in action.
blackhole89
Posts: 169/427
Holy... this makes me want pick up SMW hacking again. Awesome, anyway.
Billiards Koopa
Posts: 58/174
Originally posted by Sukasa +
Originally posted by ghettoyouth
I love you

Seconded.

I'll have to lok at your code. I did a bit of digging aorund the bullet Bill generator's code myself, although I don't know if anyone noticed when I gave a link for it in an older thread.. anyways, I might just have to look for any correlations, and a way to perfect a new generator, perhaps!


Out of curiosity, can you make a Missle Bill? (homing Bullet Bills from SMB3 [2nd greatest game])
mikeyk
Posts: 8/89
i come with another release. this time its source code for a hammer brother. this is similar to the one that you've seen in my demo and a few others people's hacks. working with asm code rather than hex editing everything has allowed me to pay better attention to detail. this sprite should better interact with walls than the one that i've previously put out there, and should be infinitely easier to get into a hack.

hammer bro asm
Pac
Posts: 411/804
Originally posted by Sukasa +
Originally posted by ghettoyouth
I love you

Seconded.

Thirded.

It's great of you, DMiner, to share your work with us like this. I'll look into this in a few days when I have the time.
Sukasa
Posts: 866/2068
Originally posted by ghettoyouth
I love you

Seconded.

I'll have to lok at your code. I did a bit of digging aorund the bullet Bill generator's code myself, although I don't know if anyone noticed when I gave a link for it in an older thread.. anyways, I might just have to look for any correlations, and a way to perfect a new generator, perhaps!
Cruel Justice
Posts: 1219/1637
Wow, all that for a parabeetle!?
I'll be looking into this when I have the time. This is tremendous! I don't know how you guys manage to replicate such things.
Smallhacker
Posts: 560/832
I really have to get into sprite hacking too soon.
*Opens up your sprite disassembly page and studies subroutines*
ghettoyouth
Posts: 286/332
I love you
mikeyk
Posts: 7/89
I've been working more with sprites and getting to know them even better. In the process I've improved the para beetle that i created in the past. I'm sharing the source here for others to use or learn from. It can be compiled and inserted into smw quite easily.

para beetle source

Acmlm's Board - I3 Archive - SMW Hacking - para beetle source asm


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.002 seconds; used 347.39 kB (max 401.52 kB)